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Sorry this is so late! My computer sort of died for a bit and I'm just now reinstalling Steam.
Thank's very much for the help, i feel safer now.
thx very much for the info.
If you need to backup your save data, you can right-click on Starbound in your Steam Library and click Properties. On the left side of the menu that opens, there's a tab called Local Files. In that tab, you can click "Browse..." and copy the "storage" folder somewhere safe (like your desktop or Documents folder). If you want to revert to the backup, you can delete the "storage" folder in Starbound and replace it with the backup.
If that's still not enough, I guess I can try to figure out how screen-recording programs work so I can make a video of... a change that affects literally one second in one animation.
I wish there were a way to, instead of negating it completely, just tone it down - add some transparency or something - so it's still there but not so annihilatingly bright. But otherwise thanks for this!
I noticed in your version you removed and then re-added the flashTimer; I changed that to just a "replace" operation and it seems to work alright. Thanks so much for the reminder! I've uploaded the fixed version using a .patch now.
https://community.playstarbound.com/threads/where-to-find-interstellar-travel-animations.163008/#post-3371323
When your mod came out later I noticed how it uses a "Dirty Edit" which is not entirely compatibility friendly.
(To explain a "Dirty Edit" is when you change an existing file by writing in the original file and putting it in your mod.)
My recommended version removes the flash using a patch instead.
(A patch is a file that can be used to make the same edits as a "Dirty Edit" but is a set of instructions for the game on what files and parameters to change.)
You can make many edits to the same file across multiple mods using patches, but more than one "Dirty Edit" to the same file will cause your game to crash. Feel free to copy my work into your mod (and maybe give a little shout-out to me, I do not care either way.)