Starbound

Starbound

33 ratings
No Flashy
   
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17 Feb, 2021 @ 6:46pm
18 Feb, 2021 @ 12:54pm
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No Flashy

In 1 collection by Nightyngale
Accessibound!
7 items
Description
Removes the bright white flash from ship transitions when entering orbit of a planet, traveling between planets, traveling between stars, etc. Should be fully compatible with all other mods! (Unless they also edit the "flashTimer" in sky.config, which I'm not sure why they would.) This is the second mod in my hopefully series of mods focused around accessibility. The white flash can be uncomfortable, painful, or even dangerous for photosensitive users, particularly those with epilepsy; this completely removes the possibility of eye strain or seizures from the flash, because the flash doesn't happen at all! Rejoice!

Special thanks to:
  • @AnomNom - helping me figure out which file I needed to edit
  • @Sparklink - reminding me patches exist

Also available on:
  • Chucklefish Forums (link)[community.playstarbound.com]
  • Source code on GitHub (link)[github.com]

Changelog:
  • Version 1.1: Deleted sky.config, replaced with sky.config.patch
  • Version 1.0: Released
10 Comments
Aethis 9 Sep, 2021 @ 3:59am 
thank ye very much, my lenses will now be slightly better than the last perscription lenses i had (which is a good thing but im not gonna stop gaming less my body says so)
Nightyngale  [author] 14 May, 2021 @ 2:00pm 
@smart fridge I'm honestly not sure! It wasn't doing that for me. Any other mods that edit sky.config might clash with this, but I don't know off the top of my head which ones would or wouldn't. If you can send me a list of mods I can try to help narrow down which one might be conflicting, or you can ask on the Chucklefish Forums (since I'm not around as much these days).

Sorry this is so late! My computer sort of died for a bit and I'm just now reinstalling Steam.
rectumus 1 Apr, 2021 @ 2:56am 
Installing this mod removes the menu wallpaper. Since this mod only alters one line of code, I'm sure its not just the mod alone that causes that but rather a combination of it and another mod. Do you have an idea of type of mod would cause a clash like that?
VoydFox 24 Feb, 2021 @ 5:42am 
@Nightyngale
Thank's very much for the help, i feel safer now.

thx very much for the info.
Nightyngale  [author] 24 Feb, 2021 @ 5:32am 
@VoidFox2008: This mod should be completely safe to install and uninstall as you need. It literally edits one line of one file. Mods that can corrupt files are typically those that add items, blocks, dungeons, etc. to the game, which cause corruption when the mod is removed because said items/blocks/dungeons no longer exist.

If you need to backup your save data, you can right-click on Starbound in your Steam Library and click Properties. On the left side of the menu that opens, there's a tab called Local Files. In that tab, you can click "Browse..." and copy the "storage" folder somewhere safe (like your desktop or Documents folder). If you want to revert to the backup, you can delete the "storage" folder in Starbound and replace it with the backup.

If that's still not enough, I guess I can try to figure out how screen-recording programs work so I can make a video of... a change that affects literally one second in one animation.
VoydFox 24 Feb, 2021 @ 12:20am 
i rly want to see a difference between them, before i install it, idk, i have no idea how to backup data, and i want to be careful as possible, it can corrupt...
Azure Fang 18 Feb, 2021 @ 4:16pm 
This might just be me, but the logic I see behind the flash is that as you're slowing down from faster than light (FTL) travel you briefly hit a "light barrier", a comparative speed at which light suddenly catches up to you. Not defending it, mind, just rationalizing it.

I wish there were a way to, instead of negating it completely, just tone it down - add some transparency or something - so it's still there but not so annihilatingly bright. But otherwise thanks for this!
Nightyngale  [author] 18 Feb, 2021 @ 12:34pm 
@Sparklink - ah hell; I totally forgot about patches (I made this really late at night lol)

I noticed in your version you removed and then re-added the flashTimer; I changed that to just a "replace" operation and it seems to work alright. Thanks so much for the reminder! I've uploaded the fixed version using a .patch now.
Sparklink 18 Feb, 2021 @ 6:20am 
So I made a version of this in your discussion here on the forums as a recommendation.

https://community.playstarbound.com/threads/where-to-find-interstellar-travel-animations.163008/#post-3371323

When your mod came out later I noticed how it uses a "Dirty Edit" which is not entirely compatibility friendly.

(To explain a "Dirty Edit" is when you change an existing file by writing in the original file and putting it in your mod.)

My recommended version removes the flash using a patch instead.

(A patch is a file that can be used to make the same edits as a "Dirty Edit" but is a set of instructions for the game on what files and parameters to change.)

You can make many edits to the same file across multiple mods using patches, but more than one "Dirty Edit" to the same file will cause your game to crash. Feel free to copy my work into your mod (and maybe give a little shout-out to me, I do not care either way.)
AnomNom 17 Feb, 2021 @ 8:44pm 
Glad to help. Nice little mod to have. I never understood that flash, good to have it gone.