Rusted Warfare - RTS

Rusted Warfare - RTS

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Combat Tank
   
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Units: Units
Tags: tank
File Size
Posted
Updated
10.734 MB
19 Feb, 2021 @ 8:22pm
18 Nov, 2022 @ 7:21pm
12 Change Notes ( view )

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Combat Tank

Description
Agile and versatile main battle tank, armed with cannon and machinegun, can be upgraded to different types of vehicles. These vehicles no longer count as experimental. Build from experimental factory for capability and firepower reason (it has strength between experimental and T2 land factory units). I might make custom factory building later to build all these units (maybe...).

List of vehicle to convert:
- Scorpion IFV: amphibious, light armored, move fastest (slower on water), armed with autocannon and missile (air and ground), best for scouting, beware of submarines when the vehicle on water since this vehicle can't retaliate against them!
- Assault tank: best armored, have most hitpoints, move slower then basic combat tank, armed with twin cannons (ground only) and mini laser turret (air and ground), well suited for frontline or mass spam
- Ravager anti air: fast, slightly more armored then IFV, move fast (not as fast as IFV), armed with twin autocannon (air and ground, has shorter range then missile) and AA missile (air only), devastating versus aircrafts
- Bezerk MLRS: light armored, move fast, armed with thermobaric rockets, capable of launching 12 rockets from long range before long reload, the ground will burn temporarily damaging any units passing by (no friendly damage don't worry), deploy for less spreading or if you want it on defensive position (prevent push from other unit too), this unit has minimum attack range
- Bison Artillery: light armored, has bit more hitpoints then Bezerk, move slower then Bezerk, armed with twin howitzer (vertical, ground only) and mini laser turret (ground only), deploy for more attack range and better accuracy, this unit has minimum attack range
- Viper Rocket Launcher: light armored, has lowest hitpoints due to exposed turret, has longest attack range, armed with 4 frag rockets, rocket must be fired manually, features attack ground action (single or all 4), rocket will spawn multiple mini rocket when exploded extending area of effect, rocket explosion may damage aircrafts, rocket have long reload time and weak against laser defense.
- Thor Tesla Tank: medium armored and good speed, has less hitpoints, more attak range then assault tank, armed with twin tesla cannon and tesla rocket launcher (long reload). Tesla weaponries may bounce to additional target (less damage then primary target, rocket spawn lightning), great for crowd control and destroying shielded target but less effective against building. This vehicle attack ground units only.

Viper can be downloaded here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2447864770
Constructive feedback, comment and suggestion are welcome!

Mod inspiration source: T72B3, Koalitsya, BMP, Project Akash, Command & Conquer Red Alert 1&2

Credits: RW modding discord community for helping me learn lots of things

Change log 19-11-2022
fixed error on repeated projectile trail in ini file

Change log 20-08-2021:
nerfed Thor attack range and damage for balance, also slightly reduce upgrade time for some vehicles, new fire sprite effects (hope you like it!)

Change log 10-08-2021:
added Thor Shield Destroyer Tank (or Tesla tank basically)

Change log 15-05-2021:
updated rocket projectile sprites (Scorpion, Ravager, Bezerk), added projectile trail effects, removed recoil on Scorpion missile launcher and Bezerk rocket launcher
3 Comments
Chronic 18 Nov, 2022 @ 1:21pm 
we need an updateeeeee
Eurasia 22 Oct, 2022 @ 2:51pm 
aw man i thought these were normal MBTs :(
sesoras 2 Nov, 2021 @ 9:27pm 
very good mods one of my faves. a balanced mod for once main reason. also because people tend to forget some of the most terrifying super units are the cheaper more quick ones.