Space Engineers

Space Engineers

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[World] Race track 'Time Dealer' - extended
   
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Type: World
Mod category: Experimental
Tags: survival, pvp
File Size
Posted
Updated
99.560 MB
21 Feb, 2021 @ 6:16am
9 Feb, 2022 @ 1:12am
3 Change Notes ( view )

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[World] Race track 'Time Dealer' - extended

In 1 collection by Mad-Catcher
Race track parts
21 items
Description
An enhanced and bigger version of the previous track: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2174463268

Xbox: https://spaceengineers.mod.io/world-race-track-time-dealer-extended

Mods:

DLCs:
  • Frostbite: hangar door
  • Wasteland: concrete and retro-future skins
  • Warfare 2: light panels

Features:
  • basically the same path.
  • slow areas (blue/white parts), meant to force the racer to slow down to avoid tragic events.
  • F1 printer for people without car of having a bad accident.
  • new visual for start and checkpoint lanes.

Optimization

The following structures can be safely removed for potato computers.
  • Ambulance: healer
  • Bus: transport
  • Safety car: security
  • Printer: easy mode
  • Grandstands: decoration
  • Podium flying spotlights: decoration
  • Hangars + Containers: survival building
  • Hydrogen tanks: pit stop
  • Welders: pit stop
  • Beacons: racing display mod

Race track settings:
  • laps: 5 (/race laps <amount> in the chat to change)
  • faction: neutral
  • destructible: no
  • pit stop: connectors to refuel H² engines/tanks + repair area. Projector in the car required for improved repair sessions, else fast repair only.
  • printer: give a free fast and agile car for players having trouble with their own car (accident, slow car, etc). It automatically prints a new car after the previous printed one is brought into race. The alarm informs players that welders are on, it is recommended to slow down while the alarm is playing.

Default car settings:

World settings:
  • Mode: survival
  • Players: 16 - private
  • Auto-save: no
  • Configuration: low settings
  • Welding speed x5: values under this one will break the printer which will release an incomplete car.
  • Unsupported stations: to avoid flying static checkpoints to become dynamic.
  • Planet: Triton
  • Scripts: enabled
  • Many other options disabled because useless.
6 Comments
Mad-Catcher  [author] 11 Mar @ 3:24pm 
Hi, thank you!
Some vehicles are undestructible to reduce the amount of debris, only cars built from the factory and other spawned or built can be damaged.
Fabicity 3 Mar @ 5:02am 
Hey, The Map is awesome. Iam Building an AI Race in the Moment. Using a Script that lets the Cars drive on the Street, will evolve it in the future.

Have a pretty Noob question tho....

Why are the Cars that you have put in the Map (Safety Car, Amblance, Bus etc. Indestructable, while others are? I dont know how to set this up, would like to get help on that.

You are doing a great Job Building in this Game!!!
Mad-Catcher  [author] 30 Apr, 2023 @ 6:34pm 
Hi! Thank you for reporting the issue, I could reproduce it and I will look for a fix in the next few days
Sausage 30 Apr, 2023 @ 10:42am 
The front of the car would not build at the printer.
Sausage 30 Apr, 2023 @ 10:41am 
Printer is borkt. Set at x5 to weld, too. First lap was awesome!

Good track. Quite a few of your cars are pretty quick! +1
ODST1109Adrian 23 Feb, 2021 @ 2:01am 
This is the reason I deleted by "accident" the game F1 2015 :v