Space Engineers

Space Engineers

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[World] Race track 'Time Dealer' - extended
   
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Type: World
Mod category: Experimental
Tunnisteet: survival, pvp
Tiedostokoko
Julkaistu
Päivitetty
99.560 MB
21.2.2021 klo 6.16
9.2.2022 klo 1.12
3 muutosilmoitusta ( näytä )

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[World] Race track 'Time Dealer' - extended

1 kokoelmassa, tekijä Mad-Catcher
Race track parts
21 luomusta
Kuvaus
An enhanced and bigger version of the previous track: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2174463268

Xbox: https://spaceengineers.mod.io/world-race-track-time-dealer-extended

Mods:

DLCs:
  • Frostbite: hangar door
  • Wasteland: concrete and retro-future skins
  • Warfare 2: light panels

Features:
  • basically the same path.
  • slow areas (blue/white parts), meant to force the racer to slow down to avoid tragic events.
  • F1 printer for people without car of having a bad accident.
  • new visual for start and checkpoint lanes.

Optimization

The following structures can be safely removed for potato computers.
  • Ambulance: healer
  • Bus: transport
  • Safety car: security
  • Printer: easy mode
  • Grandstands: decoration
  • Podium flying spotlights: decoration
  • Hangars + Containers: survival building
  • Hydrogen tanks: pit stop
  • Welders: pit stop
  • Beacons: racing display mod

Race track settings:
  • laps: 5 (/race laps <amount> in the chat to change)
  • faction: neutral
  • destructible: no
  • pit stop: connectors to refuel H² engines/tanks + repair area. Projector in the car required for improved repair sessions, else fast repair only.
  • printer: give a free fast and agile car for players having trouble with their own car (accident, slow car, etc). It automatically prints a new car after the previous printed one is brought into race. The alarm informs players that welders are on, it is recommended to slow down while the alarm is playing.

Default car settings:

World settings:
  • Mode: survival
  • Players: 16 - private
  • Auto-save: no
  • Configuration: low settings
  • Welding speed x5: values under this one will break the printer which will release an incomplete car.
  • Unsupported stations: to avoid flying static checkpoints to become dynamic.
  • Planet: Triton
  • Scripts: enabled
  • Many other options disabled because useless.
6 kommenttia
Mad-Catcher  [tekijä] 11.3. klo 15.24 
Hi, thank you!
Some vehicles are undestructible to reduce the amount of debris, only cars built from the factory and other spawned or built can be damaged.
Fabicity 3.3. klo 5.02 
Hey, The Map is awesome. Iam Building an AI Race in the Moment. Using a Script that lets the Cars drive on the Street, will evolve it in the future.

Have a pretty Noob question tho....

Why are the Cars that you have put in the Map (Safety Car, Amblance, Bus etc. Indestructable, while others are? I dont know how to set this up, would like to get help on that.

You are doing a great Job Building in this Game!!!
Mad-Catcher  [tekijä] 30.4.2023 klo 18.34 
Hi! Thank you for reporting the issue, I could reproduce it and I will look for a fix in the next few days
Sausage 30.4.2023 klo 10.42 
The front of the car would not build at the printer.
Sausage 30.4.2023 klo 10.41 
Printer is borkt. Set at x5 to weld, too. First lap was awesome!

Good track. Quite a few of your cars are pretty quick! +1
ODST1109Adrian 23.2.2021 klo 2.01 
This is the reason I deleted by "accident" the game F1 2015 :v