Stellaris

Stellaris

190 ratings
Star Wars Races (Expanded)
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
391.467 MB
22 Feb, 2021 @ 5:08am
1 Change Note ( view )

Subscribe to download
Star Wars Races (Expanded)

Description
This is a collection of 45 animated Star Wars races and a handful of non-animated races. Different iterations of this mod have made their rounds for a while and this is my attempt to get all the races working correctly. While I do not yet know all of the original authors of the content this mod contains, I do now know of one: alan139731. So a big thank you goes out to him, content creators like him are the ones that make modding worthwhile.

His original content (plus even more races!) can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1776001561

If any other content in this mod was made by you and would like acknowledgement, or if you want me to pull it out of the mod, please let me know. I totally understand and it was never my intent to step on toes. I just saw a ridiculous amount of amazing stuff languishing inside the prior versions of this mod and made it my mission to bring it to life so the community could enjoy.

So this is my attempt at doing just that. Please have patience if something (or everything) turns out to be busted.

As it stands, all the races and factions are in two race categories (I'm not sure how to add more). Per my screenshot, I can scroll down to see all the races listed, has Paradox fixed that on their own yet or is it one of my UI mods? Regardless, if you can only access 16 races per category you will be missing out.

Races/Faction are listed alphabetically.


ANIMATED RACES/FACTIONS
------------------------------------------------------------------------------------------------------
- Abednedo: subterranean world. Friendly, nomadic, troublemakers.
- Aqualish: oceanic world. Adaptable & nomadic, but stand-offish.
- Arkanian: tundra world. Human subspecies. Genius. Would experiment on "lesser" races.
- Arkanianos: tundra world. Human subspecies. An engineered slave race to the Arkanians.
- Bith: tomb world (mountainous jungle). Artists and engineers alike.
- Bothan: ice world with tropical equator. Spies and influence-brokers.
- Chalactan: continental world. Human base-line race. Peaceful and spiritual.
- Chiss: frozen world. Human subspecies. Militant, loyal, and clever.
- Devaronian: jungle world. Immune to fire and poisons.
- Dug: forest world. Seems to prefer deserts? Dexterous and clever.
- Duros: continental world. Adapts to other environments and nomadic.
- Echani: alpine world. Human subspecies, engineered by Arkanians. Warrior culture.
- Falleen: continental world. Can emit pheromones making them charismatic. Long-lived.
- Galactic Empire: continental world. Human faction. Imperialistic and militaristic.
- Geonosian: desert world. Semi-hive race, with queens underground. Industrious.
- Gran: forest world. Agrarian roots. Opportunistic and aggressive.
- Gungan: continental world. Amphibious. Warrior culture. Environmentally-minded.
- Hutt: swampy world. Slug-like. Very long lived.Unethical and conniving. Criminals.
- Ithorian: jungle world. A peace-loving species that revere nature.
- Jawa: desert world. Ingenious and innovative. Greedy and conniving.
- Kaminoan: oceanic world. Genius. Isolationist. Renowned for cloning technology.
- Kel-Dor: exotic ammonia world. Resilient. Clan-based.
- Mandalorian: tomb world (arid). Human base-line race. Clan warrior culture.
- Mirialan: desert world. Human subspecies. Agile and nimble. Spiritual and attuned.
- Mon Calamari: oceanic world. Fiercely independent. Renown ship-builders. Fertile.
- Muun: arctic world. Intelligent and greedy. Cautious and pragmatic.
- Naboo: continental world. Human base-line race. Peaceful and extravagant.
- Neimoidian: oceanic world with cliffs. Duros sub-species. Mechanists. Greedy.
- Pantoran: marshy world. Human sub-species. Adaptable to cold. Egalitarian.
- Pyke: mountainous world. Ruthless and clever. Unsettling to look at. Criminals.
- Quarren: oceanic world. Co-evolved alongside Mon Calamari. Militaristic and isolationist.
- Rakata: oceanic world. Ancient Force-users nearly wiped out by a plague. Cruel imperialists.
- Rodian: swampy world. Heightened senses and more adaptable to other environments.
- Sith: tombworld. Yes, the Sith started out as a race. Powerful force users. Barbaric and cruel.
- Sith Empire: tombworld. Multi-racial Sith faction. If you want diversity in your evil empire.
- Skakoan: exotic methane world. Xenophobic isolationists. Obsessed with new technologies.
- Sullustan: volcanic world with lakes. Experts on manufacturing, research, and economics.
- Thyrsian: desert world. Human sub-species. Descended from Echani but rebelled. Militaristic.
- Togruta: mountainous world with steppes. Heightened senses. Able to camouflage. Agile.
- Trandoshan: forest world. Able to regenerate lost limbs. Avid hunters...Would hunt other races.
- Twi'lek: desert world with many oasis. Beautiful and graceful. Passionate yet volatile.
- Wookiee: forest world with giant trees. Big appetites. Very strong. Loyal and tenacious. Fierce.
- Yuuzhan Vong: sentient forest world. Grotesque. Genocidal invaders from another galaxy.
- Zabrak: arid world. Fiercely independent. Adaptive and nomadic. Resilient and strong.
- Zeltron: gaia world. Human sub-species. Beautiful. Empathically influence others. Decadent.

NON-ANIMATED RACES/FACTIONS
------------------------------------------------------------------------------------------------------
- Chagrian: oceanic world with cliffs. Bureaucratic but idealists. Prefer to live near water.
- Droid: no world preference. Myriad of robots across the galaxy of varying purpose and design.
- Ewok: forest world. Small in size. Quick learners and charismatic (cute). Spiritual.
- Jedi: continental world. The famous Jedi order. Force users dedicated to Galactic peace.
- Ortolan: arctic world. Big eaters. Can absorb nutrients through skin. Superior hearing.
- Rebel: continental world. The Rebellion against the Empire.
- Sith Lord: tombworld. The dreaded Lords/Ladies of the Sith that oppose the Jedi.

===========================================================================

And one more thing, since you seem to be reading all of this: the Mandalorians are not a finished product. I have done my best to get that faction in working order by taking a set of Sith Empire helmets and co-opting them for the Mandalorians. I figured they'd be close enough to pass muster if someone really wants to play them.

Anyhow, that's it. I hope this mod works and you enjoy it.
64 Comments
TouaregNRV 27 May @ 2:44pm 
boobs
SPACEGENERAL1902 19 May, 2023 @ 5:10pm 
Boob
Dude Diligence  [author] 22 Apr, 2023 @ 3:57pm 
Hey all, I have been offline for a while and it's safe to say I have since abandoned this project. In my defense, I never really made it - I just figured out how to make an old crumbling Star Wars mod stable enough to be used again. Now it seems history repeats itself and the subsequent updates/DLCs have started to take its toll on Star Wars Races Expanded, and it's now back in the sorry state you see before you. Hopefully someone has, or will soon, come along and crack the thing open in notepad+, figure out what went wrong and get it back in working shape. Best of luck to yall, maybe one day I'll get back into the game.
Count Philip von Kruse 17 Apr, 2023 @ 11:36am 
Pardon me writing here, but it seems as though the Chiss don't really function well in the most recent version of the game, given that they have weird "hair" whenever I attempt to make a Chiss empire. Specifically, it seems as though the hair model for one doesn't make much sense, but also hovers slightly above the "bald" Chiss head. Is there a way in which this could be fixed?

I have tried other mods to see if I could make a Chiss empire in the most recent version of the game, but they all suffer from this same issue.
I help blind children ;) 9 Apr, 2023 @ 12:51am 
Hey. I know who commissioned that chiss.
MechaShadowV2 1 Dec, 2022 @ 8:52pm 
@Bananas On Bread I sure would like to know why they keep doing that. Used to be at least species mods would work but now they keep breaking them too.
Aku 9 Nov, 2022 @ 11:50pm 
does anyone know of a updated/remade version of this that works?
George Smith Patton 19 Oct, 2022 @ 1:21pm 
someone remake or update this mod
Bananas_On_Bread 23 Sep, 2022 @ 5:27pm 
Would it be possible to update? 3.5 changed how portraits work
Package 14 Jul, 2022 @ 5:03pm 
no random blue booba :steamsad: