Oxygen Not Included

Oxygen Not Included

48 ratings
[Vanilla + DLC] Research Requirements
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Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
3.918 MB
23 Feb, 2021 @ 3:08pm
19 Jan @ 1:33pm
11 Change Notes ( view )

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[Vanilla + DLC] Research Requirements

Description
This mod adds additional requirements to most of the Research in the Tech Tree. In order to unlock possibility to work on the research, you must first fulfill the requirement: achieve mastery in the subject you want to work on or be in dire need to get it. This way, each new technology you research feels like reward for completing a small quest on your path to colony development. As a result, early game is now longer, more challenging and harder due to lack of the technologies you are familar with.

Settings
If you like the idea behind this mod, but you find requirements too hard (or maybe too easy) to achieve, you can scale the difficulty using JSON settings file. The scale goes from 0 (when mod does nothing) to however high you want - most of the numbers will be multiplied by the scale, while others (like percent values) will scale in non-linear way. Either way - the bigger the scale, the harder the game.

In addition, you can use JSON file and opt to ignore some of the requirements. Use it if you find some of my ideas really annoying, or if I didn't took into account some corner case with different asteroids and the quest cannot be completed for some reason. Use ignore list as a panic button, but don't abuse it, because what's fun in that?


Feedback
If you find some errors, unresolable requirements or if you have other fun ideas how to improve the mod, please let me know! I'm most curious about balance tweaks - please let me know if you believe some requirements are too easy or inconsistently hard.

GitHub
If the mod crashes your game, please open an issue on my GitHub and provide logs from the game so I could search for the source of the problem. You can also use it for local download and to access source files. You can find it here[github.com]
73 Comments
pether.pg  [author] 20 Jul @ 3:46am 
thanks for feedback!
the mod was designed to fix a design issue where you could rush tech tree using nothing but dirt and water. SO! DLC fixed that, and to be honest, since the DLC release I don't pay much attention to it. I'm not planning on adding extra configuration at this point, sorry... I can understand some of the requirements may be unfair with other mods installed, but I cannot plan for every configuration of mods, if that happens I would just suggest to disable impossible reqs
Tellik 18 Jul @ 7:46pm 
A bit more configuration, rather than turning them off, even adjusting the amounts, would be amazing.

Presently, the medical requirements are specifically the most difficult to get. (I practically had to lock 4 dupes in a room to get yucky lungs). On top of that, with Diseases Extended and Diseases Restored, one of the requirements is to get slime lung. That's a 6 cycle death sentence now.

I really do like the concept, they make me think outside the box and I don't just have to worry about sitting there and instant completing the early research while I munch on wild food. But in heavily modded games, it kind of becomes more of a chore than is fun.
pether.pg  [author] 19 Jan @ 1:36pm 
@TheBrandolorian thanks for the report.
The crash has been fixed, new mod version got released. Please make sure you have the most recent mod version, use "Mod Updater" if you need to force update
TheBrandolorian 1 Jan @ 11:05pm 
crashes on opening the research tree now
pether.pg  [author] 15 Aug, 2024 @ 1:56am 
I didn't check, but if you notice any serious issues I will update
Riza 14 Aug, 2024 @ 9:54pm 
does this work with the new DLC?
pether.pg  [author] 6 Jul, 2024 @ 2:33pm 
Welcome to ONI! I'm glad you enjoyed playing with my mod :)
And yeah, some of the requirements may be quite difficult or tedious, even I sometimes have "what the hell was I thinking" reaction when I play with this mod, that's where the settings come in ;) I wanted them to be challenging enough so the players didn't do them by accident, but sometimes I might have overdone it
Kidhedera 5 Jul, 2024 @ 8:23pm 
As a new player and I found I felt a bit directionless cos it wasn't clear what I needed to do next and I would just kinda vibe doing whatever and the dupes seemed happy... until everything fell apart all at once and I wouldn't be sure what exactly went wrong or how to remedy it.

This mod gave me hints about the directions to head in for each research which I found really helpful. The requirements are way too steep for a new player (which makes sense, I'm certainly not your target audience with a mod like this), so I did uninstall it for a few days. But I missed it too much so I resubbed and changed the difficulty to 0.2 and now the requirements are all reasonably within my grasp and I use it to give me an indication that I'm heading in the right direction or that the research will solve a problem thats just cropped up.

Anyway, this is my favourite actual change to gameplay mechanics I think, and I would love if Klei added something similar to the game for real.
esj94 17 Dec, 2023 @ 6:27am 
@pether.pg thank you verry much. And yes, it is that item. Looks like I need to start my plastics production
pether.pg  [author] 5 Dec, 2023 @ 2:48am 
Or maybe lying on the ground would work as well... It was so long since I last played with this mod ;p