Sid Meier's Civilization VI

Sid Meier's Civilization VI

82 ratings
Remove Strategic Resource Maintenance Costs
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
2.225 KB
27 Feb, 2021 @ 1:55am
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Remove Strategic Resource Maintenance Costs

Description
This mod removes the strategic resource maintenance costs for all units. To compensate for the removal, the initial cost in strategic resources for each unit is increased to 30 turns of its original maintenance. For most units this up front cost will be 30 resources. For Death Robots, the cost will instead be 90 uranium. Units that did not originally have a maintenance cost are untouched.

This should be compatible with any mod that adds units, but if you find one that is not compatible just let me know.
20 Comments
MeFor3 15 Aug, 2023 @ 9:43pm 
Okay great. Amazing mod btw. I love how you didn't just remove the cost per turn but increased the price to make it so it's not too easy.
3D Girls Are Obsolete  [author] 15 Aug, 2023 @ 4:05pm 
Climate change: CO2 emissions are calculated according to resources consumed on a turn, so the impact with this mod would be a larger up front emission cost on the turn you build a unit, but no ongoing CO2 impact from the unit. You'll see larger spikes in global warming progression as players upgrade their armies, but overall emissions per era should be similar to vanilla.

Using on an existing save: There should be no issues adding this mod mid-save, aside from balance related issues as players would have gotten units cheaper than the mod is balanced around before installation.
MeFor3 14 Aug, 2023 @ 1:04pm 
Also, is this safe to use on a world that is already created? It won't cause corruption or anything right?
MeFor3 14 Aug, 2023 @ 1:03pm 
How does this work with the climate change system? Like how some units consume coal or oil that contribute to climate change. I'm really just trying to make sure that nothing is corrupted or gets bugged out.
뒤누아 13 Mar, 2023 @ 8:40pm 
I love this mod.
MrGummy 28 Sep, 2022 @ 1:45pm 
Thank you so much, huge help.
FlandreX 6 Jun, 2022 @ 8:28pm 
I have a question about this.At the beginning I load this mod to a new game and the units'strategic resource costs was exactly removed.But when I save it and exit and next time I load the same game,I found the units'strategic resource costs appeared.Plus I pressed "Esc"at the game I found that all of Additional Contents did not include your mod,How strange it is.Also,I restart another new game but it was still remaining this situation...So what's wrong?
爱唱歌的汪 9 Dec, 2021 @ 2:10pm 
I found the reason,because i used “No Embark Air Units”,It was normal after I closed it,thanks again😁
3D Girls Are Obsolete  [author] 8 Dec, 2021 @ 5:50pm 
Thanks for giving this mod a try.

I gave Warfare Expanded a test with and without this mod installed. Without this mod, I saw an initial cost for Attack Helicopters of 1 Aluminum, with a maintenance cost of 1 per turn. With this mod installed, I saw an initial cost of 30 Aluminum with no maintenance cost, so it seems to be working as intended. Are you running any other mods that could affect units or the cost of units, or just Warfare Expanded?
爱唱歌的汪 8 Dec, 2021 @ 1:43pm 
when i use Warfare Expanded (Pack 1): Reloaded,I found Attack Helicoper ,that it can be built without resources,maybe it's a bug?(From Google Translate😁)