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As for the "Heap corruption" this is due to more than one error at once so probably something else.
Minidump: D:/Steam/userdata/52716926/1066780/local/crash_dump/617728c1-da24-430d-9cd6-765eb91e76a4.dmp
In file: ..\..\src\Game\procedural\BuildingTypeRep.cpp:114
Details:
Error message: Assertion `width >=2 && depth >= 2' failed.
Minidump: D:/Steam/userdata/52716926/1066780/local/crash_dump/617728c1-da24-430d-9cd6-765eb91e76a4.dmp
In file: ..\..\src\Game\procedural\BuildingTypeRep.cpp:114
__CRASHDB_CRASH__ struct AssertException: ..\..\src\Game\procedural\BuildingTypeRep.cpp:459: void __cdecl BuildingTypeRep::ConstructProposal(const struct parcel_util::BuildingDesc &,const class std::vector<struct CVec3f,class std::allocator<struct CVec3f> > &,const struct street_util::StreetToolkit &,const struct parcel_util::ParcelContext &,class boost::random::mersenne_twister_engine<unsigned int,32,624,397,31,2567483615,11,4294967295,7,2636928640,15,4022730752,18,1812433253> &,struct construction_builder_util::Proposal &,const struct CMat4f &,bool) const: Assertion `townBuilding.depth == (int)townBuilding.parcels.size() || townBuilding.depth == (int)townBuilding.parcels.size() + 1' failed.
Exception type: Fatal error
Details:
Error message: Assertion `townBuilding.depth == (int)townBuilding.parcels.size() || townBuilding.depth == (int)townBuilding.parcels.size() + 1' failed.