Stellaris

Stellaris

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Gestalt Ecumenopoli
   
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573.997 KB
27 Feb, 2021 @ 7:48pm
24 Apr, 2021 @ 3:26pm
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Gestalt Ecumenopoli

Description
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Allows gestalt empires to build ecumenopoli, with unique districts.

  • Synapse arcology (hives): gives 10 synapse drone jobs and housing

  • Fortress arcology (machine): gives 10 soldier drone jobs and housing

  • Research arcology (both): gives 10 research drone / calculator drone jobs and housing

New colony designations are also available for these.

Compatability

This mod does not overwrite any files, so will be compatible with any other mods.

It doesn't matter where you put it in your load order; if you're paranoid about it breaking stuff, put it at the top.

Known issues

When the ecumenopolis changes hands to a different type of empire, any buildings that the new empire could not build are destroyed.

This is a technical limitation; the conditions required to construct the districts are also destroy triggers if they are no longer fulfilled. They may have done this in order to prevent more than four types of districts from being displayed; if so, this may be fixed in 2.9, when the GUI will be able to display up to six types of districts. If not, I will try to make a workaround; please let me know if you can think of a way to do this.
21 Comments
Taylor Moon  [author] 15 Jan, 2023 @ 10:22am 
thank you
kinngrimm 15 Jan, 2023 @ 3:08am 
i have it in a game . The discriptive name seem to be the variable name. I haven't yet the ressources to try it, but i let you if it still works.
Taylor Moon  [author] 14 Jan, 2023 @ 12:27pm 
it might, i really don't know. sorry
kinngrimm 12 Jan, 2023 @ 1:42pm 
still working with 3.6?
greensniperhat 13 Oct, 2021 @ 8:30am 
for installing mods without the clunk of the launcher yes, but for publishing mods you still have to use the pdx launcher. At least that's how I found out.
Taylor Moon  [author] 13 Oct, 2021 @ 7:26am 
yeah. maybe i end up having to do that, but i also heard that there's an external steam workshop program that i can use to bypass the launcher. i'm looking into that
greensniperhat 13 Oct, 2021 @ 7:15am 
Ah, yea, that one - in my case, I just use a secondary email to register a paradox account. Had that a long time ago to post on their forums.
Taylor Moon  [author] 13 Oct, 2021 @ 7:08am 
hi everyone. mod works fine, just updated the descriptor.

unfortunately, it seems paradox is requiring modders to create a paradox account just to update mods on steam workshop. this means i cannot update the mod

until a more permanent solution can be found, feel free to continue using the current version and ignore the version warning. and please send paradox feedback about this
Taylor Moon  [author] 8 Oct, 2021 @ 3:45am 
yep, i do intend to update. it should probably work fine, but i will test it first before updating the descriptor. i'll try and do it in the next week or two
greensniperhat 8 Oct, 2021 @ 3:28am 
Update for 3.1.*/Lem?