Space Engineers

Space Engineers

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Stellaris Extremis class Titan [Stripped]
   
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Type: Blueprint
File Size
Posted
17.639 MB
1 Mar, 2021 @ 8:03pm
1 Change Note ( view )
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Stellaris Extremis class Titan [Stripped]

In 1 collection by Jetra
JetScar's Blueprint Collection
22 items
Description
A slightly modded capital ship designed to mimic the humanoid titan from the game Stellaris. Use only in space.

This is the stripped variant of the ship; this blueprint comes with the benefits of not having an interior - several of which are as follows:

- it should help any users with lower end systems run the blueprint
- it is ideal for those who wish to design their own interior for the craft
- it requires minimal purchased DLC to load it into the world
- it boast greater thrust and maneuverability and should be more ideal for combat

Keep in mind that it is still a massive ship; here are some general stats of the blueprint for reference:
- 108,954 PCU
- 31,445 Blocks
- 29,739,770 Kg

Other than the lack of internals, this ship is fundamentally the same as the full version - most of the exterior is identical (except some vulnerable windows) and should be functionally the same.

Due to this blueprint not needing any interior work done, it is finished and will not be worked on any further (unless something major comes up).

If the full version of the ship is preferred, it may be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2412304797
Keep in mind that the "full" ship is still a work in progress; additional updates will be uploaded periodically.

The ship's main armament is an ion beam cannon using the 2cm Beam mod. It has a max range of 25km and can practically hit anything within visual distance (ideally ~10km). The recharge time for this weapon is 60 seconds; look to the main control seat for how charged the weapon is and if it is ready to fire.

All additional weapons are gatling turrets as their main purpose is to ward off enemy strike craft and boarders rather than to deal hull damage. The ideal combat strategy for this ship is therefore to range down at the enemy from a distance (similar to how titans operate in Stellaris).

If an enemy is within turret range, the best course of action is to jump away - ideally to another firing position. If this isn't an option, turret and decoy self repair systems are featured to help maximize combat efficiency.

It should be noted that due to the sheer size and weight of the vessel, turning and maneuvering will feel VERY sluggish; keep this especially in mind for combat.

Unlike many other capital ships, this vessel doesn't have any internal or much external space to dock separate craft. There are only 3 external connectors on the whole ship so only 3 ships / stations can be docked at a single time (1 left, 1 right, and 1 bottom-rear connector locations).

This blueprint is technically survival feasible - all conveyor systems are linked and the ship is theoretically "printable" - but it isn't recommended. For the sake of your PC, just don't.



15 Comments
Sean W. 18 Dec, 2024 @ 2:05pm 
Impressive
Sharky36 10 Sep, 2021 @ 12:22am 
This is beautiful but I can't play with it unfortunately, my system would just puke if I tried to spawn it in my creative save. I just came back to the game after multiple years of hiatus, so learning the game again while trying to create some useful vehicles for an actual play thru.
Liquighost 8 Mar, 2021 @ 2:55pm 
looks sick i recently made a molluscoid inspired ship from stellaris :D
Dax 8 Mar, 2021 @ 2:29am 
Hi JetScar, this is truly amazing, [Follow]
Jetra  [author] 7 Mar, 2021 @ 7:21pm 
@captain_uzziah

That's fair, I'd never tested it in a multiplayer game in which I wasn't the host. I guess the mod doesn't work for some people. I can't do anything about that though so, sorry. The modded blocks are easy to replace as this is the "stripped" version of the blueprint, so you can use whatever mod suits your fancy :)
Jack 7 Mar, 2021 @ 6:44pm 
Hey Captain Asshole, JetScar is not responsible for the other mod being broken, so stfu
Frank Willis 7 Mar, 2021 @ 8:08am 
Brilliant, just brilliant :selike:!
VS-lockon 6 Mar, 2021 @ 3:20am 
@JetScar just bc it work for you dose not mean it not broken 2cm Beam System some time crashes my game when you in multiplayer only the host can see it that why i recommend replace it with a weapon core beam since they work
Jetra  [author] 5 Mar, 2021 @ 5:07pm 
Thanks guys for the compliments!

@captain_uzziah
The mod is working fine for me, so I don't know what went wrong on your end. But yeah, you could just replace the modded weapon with something else if you want :p