Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
let frequencyResolution = 16; //Resolutions 16-32-64.
let sourceFrequency = 2; //Must be 1 lower than the selected resolution.
let smoothingRate = 15; //Lower values have a magnet effect.
let audioBuffer = engine.registerAudioBuffers(frequencyResolution);
let smoothValue = 0.1; //speed smoothness.
let scaleInitial;
export function update(value) {
let audioDelta = audioBuffer.average[sourceFrequency] - smoothValue;
smoothValue += audioDelta * engine.frametime * smoothingRate;
smoothValue = Math.min(5, smoothValue); //Distance of scale.
value = scaleInitial + (smoothValue * 5); //Scale Strength.
return value;
}
export function init(value) {
scaleInitial = value;
}
Smoothing on the audio script works. 15 is quite sharp lower values for something smoother. there is also smooth value to play with. and strength.