Black Mesa

Black Mesa

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BMS Classic - Blast Pit
   
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265.419 MB
3 Mar, 2021 @ 8:04pm
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BMS Classic - Blast Pit

Description
READ THE DESCRIPTION BEFORE ASKING QUESTIONS!

BMS Classic - Full Download: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2378420148
BMS Classic - Chapter Collection: <to be added>

What is BMS Classic?

BMS Classic started out as a simple mod aiming to undo some of the changes brought to Black Mesa in 1.0 and 1.5, such as unnecessary railroading, insultingly excessive handholding, questionable balance decisions, and watered-down combat. Since then, it's evolved into an attempt to bring together the best parts of Black Mesa and Half-Life and expand upon them.

Bringing back HL1 setpieces that didn't make the cut for one reason or another, adding incentive for the player to explore and investigate off the beaten trail, trusting players to be able to think and reason their way through puzzles without force-feeding them the answer, expanding upon areas of the facility to make it feel more alive, and making the player have to think about how they fight to survive - that's what BMS Classic aims to do.

Many maps have also received an additional detail pass, making them more atmospheric and immersive by way of enhanced/reworked lighting and improved water visuals. Attempts have also been made to improve performance on some particularly troublesome maps, but given Source's limitations, there's only so much that can be done.

Is BMSC compatible with [insert mod here]?

It depends. Other chapter mods, such as the Chapter Overhaul mods or VOX Restoration mods, aren't compatible. BMSC extensively edits many of the game's maps, so any other mods that edit maps are going to run into conflicts. Compatibility with some of these mods (namely the VOX Restoration mods and Black Mesa Character Expansion) is something I'd like to investigate further down the line.

Who's behind BMSC?

BMSC is primarily a joint effort, between Vassago Rain and myself. Some chapters also have additional support or resources from other modders, as listed in the Contributors section.

It's important to note that BMSC is fundamentally a two-man effort. There's only so much we have the time, resources, and ability to do. As such, we've had to make decisions about what does or doesn't get added/changed. We're just two people with a love for Half-Life doing what we can here, to try and realize Black Mesa's full potential. If you have specific questions about why certain changes were made, or why things were added/removed/etc., feel free to ask.

What's in this download?

This download is the BMSC edition of Blast Pit. The amount of ammo and health in the chapter has been dialled back, making it all the more imperative to conserve your resources and play intelligently. In addition to some bugfixes (such as a bad clip brush in the main silo and the desynced tentacle-eating-scientist animation), some elements from HL1 have also been restored. Watch your fire on those outer catwalks!

A more detailed changelog can be found in the Workshop download folder - for this addon, that'll be somewhere like Steam/steamapps/workshop/content/362980/2414116539. The contents of the changelog can also be found in the pinned discussions.
Popular Discussions View All (1)
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5 Jun, 2021 @ 5:11am
PINNED: Blast pit changelog (1.0)
Vassago Rain
12 Comments
Pavel 18 Nov, 2023 @ 12:59am 
Is there a way to make the tentacle(s) more intelligent in how they are attacking? In the original game they would search around for prey using their feelers instead of constantly smashing the catwalk.
Arqon 15 Dec, 2022 @ 8:32am 
i'd love a mod that'd make black mesa maps look more like hl1.
Vassago Rain  [author] 17 Mar, 2022 @ 7:48am 
@Sardes
How would you extend it? It's pretty self-contained, in my opinion.
Sardes 11 Mar, 2022 @ 1:22am 
A bit challenging, but still enough supplies to keep it full. Damn, whish someone makes extended blast pit chapter...
dallaslı ibo 27 Feb, 2022 @ 9:13am 
@Vassago Rain @White and Birdy™, I have a question. Will you redesign Silo D entrance like Half Life 1 in c1a4a map? (first Blast Pit map) This area looks extremely bad. Wall textures are concreted cement wall texture. Elevator belongs 1950's but I guess, this place order service to mid 1980's. Because there is SPAS-12 shotgun in security room where in the railway tunnel.
Lieutenant_America 26 Oct, 2021 @ 5:58pm 
Blast Pit in Black Mesa is oddly gutted compared to HL1, and this mod does a lot to restore what was missing: destructible catwalks, the setpiece with the wet floor that electrifies after the power is restored- plus more melee bullsquids, which the base game almost totally lacks.
Vassago Rain  [author] 23 Sep, 2021 @ 3:05am 
We're usually all for stuff like that. I'll put it into my notes and see if it's something we'll want to do later. There's a bunch of disabled NPC reactions, like when the elevator falls and the scientist nearby walks out and reacts to it, that I want to turn back on, too.
Colonel Orange 18 Sep, 2021 @ 6:48pm 
I had asked if it could be done within this mod to avoid getting BMCE as it adds character types I wasn't fond of it BMCE and I feel overcrowds the population. It won't sacrifice gameplay given it's a brief npc interaction between the guard who tells you to be quiet and the guard who shoots the tentacles. Most it changes is just the location of the guard who fires at the tentacles to demonstrate to attack based on noise so it alters not so much gameplay but rather visual feedback but not adversely. I don't believe it'll require base map alteration but then again i don't know how map edit so who am I to really say I suppose. With that said if it can't be done without the overhaul you don't have to.
Vassago Rain  [author] 17 Sep, 2021 @ 1:06pm 
@Colonel Orange
If it's possible to do it without sacrificing gameplay, and it doesn't require messing with the base map/behavior/stuff, then absolutely, but more often than not, NPC behavior tends to be skipped by players to get to said gameplay, and since this whole project is based around making base BM's gameplay better, stuff like that tends to take a backseat. If it's already in the overhauls, it's not out of the question that there could be some kind of collaboration, since the work's already done.
Colonel Orange 13 Sep, 2021 @ 7:01pm 
For whenever the EB maps get looked at again, Citizen had redone the scene when Jenkins gets killed by the tentacles in a manner where the guard who tells you to "be quiet, if this thing hears us" witnesses Jenkins run out and get killed and reacts to it by telling him to stop and then mourning his loss. DO you think you could do something along those lines as well, I enjoy those kinds of npc interactions, I just don't like the overhaul maps as they require me to download BMCE