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But it doesn't work on the levels that require a different type of timer e.g. the mission where you have to blow up a food court using tanks in 1:40.
So, if the OP could add the following code:-
if GetFloat("level.timelimit")>0 then
local mt= GetFloat("level.missiontime")
SetFloat("level.missiontime", mt-dt*1)
end
After the line if not GetBool("savegame.mod.timerDisable") then
then this timer can also be toggled.