Space Engineers

Space Engineers

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[TLW] Guardian-Class Assault Carrier
   
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Type: Blueprint
File Size
Posted
2.314 MB
7 Mar, 2021 @ 3:53am
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[TLW] Guardian-Class Assault Carrier

Description
Description

A medium sized, interplanetary, versatile assault carrier. It contains 4 jump drives, 2 refineries, 2 assemblers and the capability of 3 internally stored fighters, miners and/or shuttles, with the option for 2 more on the outside pads.
It's primary functions are:
- Carrying
- Supporting
- Forward Operating Missions
- Exploration


Datasheet

Length: 97,5m (39 Blocks)
Width: 57,5m (23 Blocks)
Height: 22,5m (9 Blocks)

Weight: 2,056,840.00 kg
Blocks: 2,316
PCU: 16,955

Other

This is my first propper Workshop upload, humble criticism would be appreciated.
9 Comments
Tumor 2 Feb, 2022 @ 8:41am 
Update: The connectors on pistons upset Klang and had to be removed.
Tumor 19 Dec, 2021 @ 8:15am 
Couple small points of criticism:

1. The Gravity Generator is in a weird place and is configured for maximum area. It'd be nice if it was constrained to only cover the ship. At the very least it saves power. Obviously the user can do this, but it'd be nice if we didn't have to.

2. The reactors are pretty exposed in their current position, it'd be better to move them closer to the core of the ship, perhaps taking the place of one of the conveyor junctions.

3. Similarly, the Jump Drives are pretty exposed. If the ship operates well enough with only 2 drives, I'd recommend removing two of them and rotating the remaining ones to lie flat to get them away from the top part of the hull where those little holes are.

4. The rear top turret seems to be disconnected from the conveyor network, looks like a stray armor block where a conveyor should have been.
Tumor 19 Dec, 2021 @ 8:15am 
Not so much criticisms as ideas I had while tweaking that I thought I'd share.

A. I replaced the O2/H2 generators on the bottom with gats, for that little bit of extra oomph. The downside here is you need to extend the landing gear *and* the elevator. 8 Generators seemed like plenty to me, but maybe not for everyone.

B. The side connectors are flush with the engines, so I put in a 1x1 Piston (from a mod) and made it a "docking umbilical", replacing the armor above and below there with blast door edges so the piston could move. Also put cameras next to each connector for docking.

C. I put a connector on the bottom of the elevator.
Tumor 19 Dec, 2021 @ 8:06am 
Nevermind, not sure what it was complaining about. All is well.
Tumor 19 Dec, 2021 @ 5:20am 
I get a notification when pasting this in that some blocks aren't available, then I find that there's a big empty space where, I assume, the other two jump drives should be.
Ryoden 17 Sep, 2021 @ 6:15am 
Hey, thanks for creating this and for allowing it to be added to the Wasteland Encounters mod. I'look forward to using it in the playthrough.
Ender 22 Mar, 2021 @ 3:08am 
one thing i noticed is that you cant open the hangar without letting all the air out of the interior.
SAL 9 Mar, 2021 @ 4:03pm 
Amazing, will definitely add to fleet
Marvel0303 8 Mar, 2021 @ 1:30am 
Hello there. :f117: