Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Aggregated feedback from the development team. If you have questions, or need clarification, please keep it in this thread. I will not be answering private messages. Remember, this is only Round 1, and nobody is out it at all.
General Map Feedback
Shield material isnt showing up on server
2nd objective is really far away
Can walk through pallisade
Poor indication on the wall breaking objective
Needs Design Work on the play space. Many of the Meshes feel dropped in. Consider level flow, player movement, and chokepoints.
Objective#1
Good Visual Indication on where the objective is.
Jumping into the merry go round needs to be more intuitive.
Objective#2
Way too far away.
I realize its not finished so maybe that will help a little.