Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Castle Rush
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Team Objective
Misc. (maps & mods): Fortification Map Contest
File Size
Posted
Updated
17.844 MB
25 Mar, 2014 @ 8:19am
16 Apr, 2014 @ 7:13am
19 Change Notes ( view )

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Castle Rush

Description
C

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Maps included:
AOCTO-CastleRush.udk
4 Comments
Ghost of the Navigator 9 May, 2014 @ 11:02am 
Could not find a forum thread for this, but:

Aggregated feedback from the development team. If you have questions, or need clarification, please keep it in this thread. I will not be answering private messages. Remember, this is only Round 1, and nobody is out it at all.

General Map Feedback
Shield material isnt showing up on server
2nd objective is really far away
Can walk through pallisade
Poor indication on the wall breaking objective
Needs Design Work on the play space. Many of the Meshes feel dropped in. Consider level flow, player movement, and chokepoints.

Objective#1
Good Visual Indication on where the objective is.
Jumping into the merry go round needs to be more intuitive.


Objective#2
Way too far away.
Removed  [author] 3 Apr, 2014 @ 1:38pm 
Thank you for the feedback, I changed the bridge into a more fitting one. I will see what I can do about the clearness of where to go
Bmikes 2 Apr, 2014 @ 4:42pm 
also, just a tip. the wooden walkway crossing the canyon is stretched over size. you might want to try using several pieces instead of the one.
I realize its not finished so maybe that will help a little.
Bmikes 2 Apr, 2014 @ 4:36pm 
im confused where to go