Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This took a 3rd of the time it took me to build Lasercastle haha. That build is the one that nearly drove me to lunacy.
Thanks for the credit too I don't mind as long as that is done.
So I could come up with similar logic to prevent say the loading ramp from being used while the elevator is active, preventing the elevator breaking and getting stuck. The problem is I don't know how to make an anti spam for ABBA or ABCCBA in general.
Should I use more of a query gate circuit instead? I have seen a few that actually look a lot simpler and less complicated than ABBA or ABCCBA but I have not tried them yet.
@Briareous thank you they are very kind words.
@Dolan Cheers mate and thanks again for the hanging vehicle idea from your last ship, saving me a lot of space in the hangar.