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they work together, but i dunno if they overwrite some of each others values?
弓默认抛射,用现版本数据就差不多了,敌人近了前方又没遮挡物,可切换直射,提高威力和射速
然后还想提些补充建议,弹道和火箭方面的,
不反对高仰角抛射,虽然现实中这样很浪费弹药不划算,但特定环境下又不得不这样做.
所以,反正mod把所有"投射物"属性都改一遍了,不如来个彻底:
可切换的弹药种类改成抛射和直射,可由原来的"火箭"类型上直接修改,
而火箭直接让他变成"技能"(发射火箭投射物的技能),有使用次数,射程不远最多100多米,
一些武将属性可以加火箭技能使用次数