Imperator: Rome

Imperator: Rome

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Great Wonders Refined
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25.958 MB
11 Mar, 2021 @ 9:30am
31 Dec, 2024 @ 5:42am
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Great Wonders Refined

Description
COMPATIBLE WITH 2.0 (Marius)
PART OF THE INVICTUS mod
Great Wonders Refined

With the Heirs of Alexander DLC the "Great Wonders" building system has been finally introduced to the game. You are able to create your own World Wonder: Towers, buildings or pyramids - customizable with different modules and different materials.
Sadly, the amount of modules for World Wonders is yet very small. That means on the one hand, the design process is simply not overwhelming. And on the other hand redundancy may occure more often.

If you dislike the size of wonders, you might take a look at verney's resized wonders!



Mod content
This mod focusses on expanding your modular choices and adds
  • an elevated Tholos
  • an elevated Naos
  • the polygonal tower base combined with a Tholos called "Oracle"
  • the Stoa tower base combined with a main building called "Academy"
  • an egyptian pylon temple
  • an egyptian pylon roof (round, rect, square)
  • a smoothly rounded roof (round, rect, square)
  • a palace of administration and bureaucracy, the "Basilica Julia"
  • a roman theater
  • a large forum
  • a roof with statues (round, rect, square), with a closed rectangular roof
  • clay as a building material (with the same prestige values as stone)
  • a shiny roof (round, rect, square) when chosen material is gold, silver, iron or clay
  • a square tower
  • an octagonal tower
  • a round tower
  • a hellenic fortress as tower base
  • a circular fortress as tower base
  • a large platform with stars as tower base
  • 3 new tower tops: A pyramid, a decent platform, a dome
  • an Apadana (persian throne room)*
  • a persian collonade*
  • a persian palace garden*
  • a flat persian roof (round, rect, square)*
  • a decorated persian roof (round, rect, square)*
  • a persian tower*
  • 2 new persian collumns*

*with different material appearance

Notes
  • This is my first try with 3D models. Please have mercy with me!
  • The pylon modules (roof and temple) will focus on displaying the egyptian ornaments, when the chosen material is gold. I never play as Egypt but for those of you who do: You are welcome.
  • The pylon roof and base are not 100% historically accurate. But I tried to create pieces that can easily fit with any other module without displaying empty texture areas.
  • I need a lot of different translations. I only have the languages I speak for myself, German, French, English and Spanish.

Updates
Doing this in my freetime makes regular updates impossible. Additionally to that, I sometimes have a lack of ideas. Therefore, updates are coming now and then. But I am very much interested in your opinion and what the community is hoping see in the future. For example, people asked me for clay based modules or a closed version of a roof, and I was happy to add them. The next update will be indian styled buildings / towers / temples

  • I thought of adding city buildings like the Basilica Julia and others.
  • I plan to add a closed roof for rectangular buildings - with altered square and round roofs (roofs have to come in groups of each type).
  • I thought of adding new categories such as "arcs" and "columns". I read about GUI modding and found out that the 3 categories are quite firm in the game code - this makes new categories impossible.
  • I wanted to focus on towers for the 3.0 update. Yet, I don't have any designs and only small ideas.
  • I would like to add buildings beyond graeco-roman hemisphere. If there are any historians who can draw some plans and pictures, just give me a friend invite.
  • I get asked frequently for clay roof tiles in a classic red tone. I miss such an option too and going to add this in the future.
  • Add indian styled buildings / temples.



Special thanks
I want to thank MattTheLegoman, autor of the Nuragic Buildings mod, for giving me tips how to use blender!
I want to thank EndsM for translating my models into simplified Chinese!

You are up for refinement of factions? Take a look right here!
Popular Discussions View All (1)
2
19 Feb @ 1:20am
Invictus conflict?
Riekopo
132 Comments
[Army of Two] AXIS 18 Jul @ 2:25pm 
Could you make a circus and some statues? Some statues on top of pillars too for example?
JULIANOS  [author] 8 May @ 4:10pm 
@CPT.Ramen: The other modules are not towers but buildings. You can find them in the buildings section, next to towers.
CPT.Ramen 8 May @ 2:17pm 
I meant that's the only new thing added unlike what is shown in the images.
JULIANOS  [author] 8 May @ 12:04pm 
@CPT.Ramen: The list says "a persian tower" clearly. I have sadly no idea where you have the information from that there would be more than 1. You might read again :)
CPT.Ramen 7 May @ 7:38pm 
Why am I not seeing all the options? Only one of the Persian towers is available to pick unlike what is listed here.
JULIANOS  [author] 28 Jan @ 1:55pm 
@Philipp Sir.: That is not a problem at all.
Philipp Sir. 17 Jan @ 12:19am 
@JULIANOS oh just mean like if you add the mod while you're playing a certain nation already for weeks and that save still works
JULIANOS  [author] 16 Jan @ 4:21pm 
@Philipp Sir.: I am not quite sure what the question ist. With a specific save game? Or do you mean in general? If it is safe to load a save game after the recent updates? It is. It would be only incompatible if I would change existing pieces fundamentally, but I never do that ofc.
Philipp Sir. 14 Jan @ 9:25am 
@JULIANOS you know if it's compatible with save game? :)
JULIANOS  [author] 11 Jan @ 3:09pm 
@truelove101992: No idea, sorry.