Total War: WARHAMMER II

Total War: WARHAMMER II

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AI Difficulty Campaign Rebalancer
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Tags: mod, Campaign
File Size
Posted
Updated
676.262 KB
12 Mar, 2021 @ 1:17am
14 Jul, 2021 @ 1:44pm
5 Change Notes ( view )

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AI Difficulty Campaign Rebalancer

Description
DESCRIPTION
I made this mod as a test with the intend to balance this cheating mess of AIs ingame a little bit more so that the game is still challenging but not exhausting. So, no instant replenishment, no rank 9 units, no 5 new stacks every turn, ...



WHAT DOES IT AFFECT?
The mod only changes effects on the campaign map itself. You can see the changes as well as the vanilla values in the table below.

E/N/H/VH/L = Easy/Normal/Hard/Very Hard/Legendary
PO = Public Order

Effect
Vanilla
E/N/H/VH/L
Mod
E/N/H/VH/L
Reduced Attrition
-30%/-50%/-60%/-70%/-80%
-15%/-25%/-35%/-45%/-50%
Replenishment Rate (Characters)
10%/10%/12%/14%/16%
5%/5%/6%/8%/10%
Replenishment Rate (All)
3%/4%/5%/7%/9%
1%/2%/3%/4%/5%
Influence gained per Turn
(only High Elves)
10/10/10/10/10
0/0/0/0/0
Slave Decline Rate
(only Dark Elves)
-60%/-60%/-60%/-60%/-60%
-0%/-10%/-20%/-30%/-40%
Slave PO Penalty
(only Dark Elves)
-60%/-60%/-60%/-60%/-60%
-0%/-10%/-20%/-30%/-40%
Automatic Army XP-Gain
per Turn
0/0/100/250/500
0/0/0/0/0
Resist to Occupation (PO Penalty)
10%/40%/50%/60%/70%
10%/20%/30%/40%/50%
Recruitment Cost Reduction
-0%/-30%/-50%/-60%/-70%
-0%/-10%/-20%/-30%/-40%
Upkeep Reduction
-0%/-0%/-10%/-15%/-20%
-0%/-0%/-0%/-5%/-10%
Local Recruitment Capacity
(Player Value = 2/2/2/2/2)
2/2/3/4/4
2/2/3/3/3
Global Recruitment Capacity
(Player Value = 3/3/3/3/3)
2/3/4/5/6
2/3/4/4/4
Additional Growth
20/40/60/100/125
20/30/40/50/60
Construction Cost Reduction
-0%/-50%/-60%/-70%/-80%
-0%/-20%/-30%/-40%/-50%



WHAT DOES IT NOT AFFECT?
  • The mod makes no changes to the battle difficulty, so the AI will still get buffs to leadership, weapon damage, etc. since a human player usually is able to outsmart it on the battleground.
  • The mod makes no changes to the diplomacy.
  • The mod makes no changes to the player penalties, which increase with the difficulty (additional upkeep costs, public order penalties, etc.).
  • The mod makes no changes to the AI aggression towards the player.



COMPATIBILITY
  • There should be no compatibility issues, unless you use a mod that changes the same effects.
  • Also savegame compatible.

Since this is rather a test, feel free to leave your thoughts regarding the changes.



OTHER MODS
You like my work? Feel free to check out my other mods.


I started modding because I wanted to implement my own ideas. But modding for Total War Warhammer is not very user-friendly and takes a lot of time. So, if you should decide that you enjoy one of my mods so much that you want to give something back I am always happy about a donation!
[www.paypal.com]
62 Comments
Fröb  [author] 5 Dec, 2023 @ 8:07am 
@Dawnheart: I'm glad to hear that you enjoy the mod. But honestly I did not expect to get some feedback anymore on such an old work of mine. :D
Paladin Dawnheart 5 Dec, 2023 @ 1:43am 
Just wanted to say thank you for this mod. Had it for some time now and it's absolutely based for a fair and balanced playthrough. :steamthumbsup:
Mumion der Unsterbliche 30 Oct, 2022 @ 3:11am 
Ok .
Fröb  [author] 29 Oct, 2022 @ 8:07am 
@Mumion der Unsterbliche: No TW WH3 version is planned. A simple port is also not possible since in TW W3 the balancing is done differently and more complex.
Mumion der Unsterbliche 29 Oct, 2022 @ 7:29am 
WH 3 Version ?
Fröb  [author] 15 Aug, 2022 @ 1:48pm 
@Cryostasis: For the player? Never thought about that but I think in theory it should be possible. But I won't make such a mod and I also won't port this one to TW W3, sorry. :/ In TW W3 the balancing is done differently and more complex. Besides, I am already working on other stuff for Immortal Empires and I think that people enjoy my other mods more than my rebalancing mod. ;)
. 15 Aug, 2022 @ 1:42pm 
Hi I'd have two questions: first could you make the same rebalancement also for the player? At least in a separate modification maybe. Second will you make this also for warhammer 3? It seems quite well balanced.
Fröb  [author] 30 Jul, 2022 @ 6:06am 
@RNG.圣子划帘: It should still work, yes. I haven't used it for a while myself but so far no one complained.
我水人太菜啦 30 Jul, 2022 @ 5:55am 
does it still works?
Juuken 30 Dec, 2021 @ 1:40pm 
Why should a passive faction be able to pump up its lords, though?