Black Mesa

Black Mesa

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BMS Classic - Power Up (v1.02)
   
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12 Mar, 2021 @ 3:27pm
12 Apr, 2021 @ 12:05am
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BMS Classic - Power Up (v1.02)

Description
READ THE DESCRIPTION BEFORE ASKING QUESTIONS!

BMS Classic - Full Download: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2378420148
BMS Classic - Chapter Collection: <to be added>

What is BMS Classic?

BMS Classic started out as a simple mod aiming to undo some of the changes brought to Black Mesa in 1.0 and 1.5, such as unnecessary railroading, insultingly excessive handholding, questionable balance decisions, and watered-down combat. Since then, it's evolved into an attempt to bring together the best parts of Black Mesa and Half-Life and expand upon them.

Bringing back HL1 setpieces that didn't make the cut for one reason or another, adding incentive for the player to explore and investigate off the beaten trail, trusting players to be able to think and reason their way through puzzles without force-feeding them the answer, expanding upon areas of the facility to make it feel more alive, and making the player have to think about how they fight to survive - that's what BMS Classic aims to do.

Many maps have also received an additional detail pass, making them more atmospheric and immersive by way of enhanced/reworked lighting and improved water visuals. Attempts have also been made to improve performance on some particularly troublesome maps, but given Source's limitations, there's only so much that can be done.

Is BMSC compatible with [insert mod here]?

It depends. Other chapter mods, such as the Chapter Overhaul mods or VOX Restoration mods, aren't compatible. BMSC extensively edits many of the game's maps, so any other mods that edit maps are going to run into conflicts. Compatibility with some of these mods (namely the VOX Restoration mods and Black Mesa Character Expansion) is something I'd like to investigate further down the line.

Who's behind BMSC?

BMSC is primarily a joint effort, between Vassago Rain and myself. Some chapters also have additional support or resources from other modders, as listed in the Contributors section.

It's important to note that BMSC is fundamentally a two-man effort. There's only so much we have the time, resources, and ability to do. As such, we've had to make decisions about what does or doesn't get added/changed. We're just two people with a love for Half-Life doing what we can here, to try and realize Black Mesa's full potential. If you have specific questions about why certain changes were made, or why things were added/removed/etc., feel free to ask.

What's in this download?

This download is the BMSC edition of Power Up. Most of the changes made here are bugfixes and enhancements over the original BM version - the falling catwalk when approaching the control room has been restored to its rightful time, and a handful of connected bugs related to level transitions have been fixed. Some missing combat events were also restored, and perhaps most importantly, the one-way routing from 1.5 that disallowed all backtracking has been reverted. The blast doors are open once again, allowing you to take the common sense escape route instead of running down the hallway where the Gargantua came from - because that's a smart thing to do, right?

A more detailed changelog can be found in the Workshop download folder - for this addon, that'll be somewhere like Steam/steamapps/workshop/content/362980/2422774270. The contents of the changelog can also be found in the pinned discussions.
Popular Discussions View All (1)
0
5 Jun, 2021 @ 5:09am
PINNED: Power up changelog (1.02)
Vassago Rain
14 Comments
Tuxflop 12 Jul @ 9:12pm 
The houndeyes sleeping in the room containing the power switch are invisible until I wake them up. It was quite funny finding this out the first time
Mr. M 6 Dec, 2024 @ 9:06pm 
I'm having an issue halfway through the chapter where the AI disables itself. Its probably a conflict with another mod, I'll update if I find out new info.
classic gamer 16 Nov, 2022 @ 3:17pm 
I got suggestion maybe you could add the gaping whole in the floor to throw grenade in to take care of all the headcrabs that jumps at you in the dark corridor. Witch was another miner game-play detail in the original. Making the headcrab AI to be timed to all gather in view of the hole with flares to light the area up.
classic gamer 4 Aug, 2022 @ 6:25pm 
The wall bump-maps are flat in this chapter except for two specific areas.
Vassago Rain  [author] 24 Jan, 2022 @ 9:52am 
@Sixteen60
No, it was too good to have been thought up back then, and since we work heavily with lighting and shadows, even if it hadn't been part of the map after all the updates, it'd doubtlessly been added.
Sixteen60 14 Jan, 2022 @ 4:55pm 
@dmn I do agree with you, but I'm just saying, that power outage moment was not in 2016.
dmn 26 Dec, 2021 @ 4:56am 
@sixteen60 because that event fits very well into the chapter, even the name, and doesn't provide a less ideal experience overall. It's not a bad design decision like the one-way-route is.
Sixteen60 15 Dec, 2021 @ 5:28pm 
Why does the power go out even though that change was from 1.5?
Vassago Rain  [author] 6 Oct, 2021 @ 6:53am 
@The American Poet is Dead
The stand-alones only contain the specified chapter, so if you only want to play power up, this is the one you want. Note that the full download includes every map in the game, even ones that don't yet have stand-alones, but still have numerous tweaks, balance changes, optimizations, and so on.
cheesebUrger 4 Oct, 2021 @ 4:26pm 
do I have to download the "bmce full game" addon with this or can I just download this if I only want the classic power up