Arma 3
45 ratings
UAS: Payload
   
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Data Type: Mod
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Posted
172.150 KB
13 Mar, 2021 @ 9:20am
1 Change Note ( view )

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UAS: Payload

In 1 collection by El Berl
Plate Land
27 items
Description
Submod for Universal Ammo System that introduces a vast variety of realistic hand grenades and static explosives. From high-powered fragmentation classics like the M67 to exotic thermobaric grenades like the Mk14 Mod 0 ASM, Payload brings it all.

Payload includes every grenade or static explosive formerly included in Universal Ammo System. Due to popular demand, they have been split into their own submod.

Official Mod Discord: https://discord.gg/ujzMJcvJtt

Tactical Grenades
Payload adds a wide variety of flashbangs, stinger grenades, and tear gas grenades. These grenades also work with a wide variety of masks and CBRN gear across the workshop.

Electromagnetic Warfare Grenades
Payload adds both EMP grenades and chaff grenades. The EMP grenades disable vehicles while the chaff grenades blind UAVs and even sentry guns from the SGE submods.

Magnum Grenades
Payload adds a wide variety of extremely powerful grenades, such as the Magbomb series in thermobaric, HE-FRAG, "Pearl" tungsten-frag, and even EMP, Chaff, and CBRN versions.

Thermobaric Grenades
Payload includes a lot of thermobarics from across the globe, from the latest export-oriented models like the ATG-1 hailing from Bulgaria to the Mk14 Mod 0 used by USSOCOM.

Incendiary Grenades
M34s, M15s, Russian ZDP grenades, and more. UAS: Payload also packs molotov cocktails and M308 Napalm grenades.

Placeable Explosives
From demolition charges to nuclear SADM backpack warheads, Payload pretty much has static explosives for every occasion.

Credits:
KICKASS: Tear gas and flashbang scripting.
Wenza: EMP scripting.
Freestyle_Build: Nuclear scripting.
22 Comments
asunder 21 Dec, 2024 @ 11:50am 
hope not
HBAOplus 20 Dec, 2024 @ 3:44am 
maybe he's been hit hard by COVID19 a few years ago
asunder 19 Dec, 2024 @ 5:14pm 
El Berl... please come back... we need you, bruzz. :heart_break:
K. Daum 20 May, 2022 @ 7:17pm 
Is there a mod or something that makes the Demolitions work with ACE?
Mandalore the Unexperienced 20 Nov, 2021 @ 2:29am 
Not sure if this was intentional, but the Molotovs now use the same effect as the napalm grenade. They also don't explode on contact anymore.
elwhitetiger 8 Oct, 2021 @ 6:43pm 
i think it remained mention that includes Aircraft weapons payload...when i loaded this mod...also appears a lot of missiles, bombs, etc...you can carry on your aircraft's pylons...but when i select AA Diamondback Nuke...after firing...once it explodes its appears a message "script xxx not found"...i haven't tested the other aircraft weapons yet...
carbonblack 22 Aug, 2021 @ 7:30pm 
Never-mind my question. I looked at the scripts and there's nothing about AI units, only the player.
I guess I have a project on my hands!
carbonblack 22 Aug, 2021 @ 6:50pm 
Question: do CN, CS and OC have detrimental effects on AI performance? I honestly can't tell.
El Berl  [author] 29 Apr, 2021 @ 9:48am 
@Antonoid

Update is out with the fix.
Antonoid 18 Apr, 2021 @ 4:09pm 
Great to hear, thanks!