Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Helios-MSC-RE 6-Bay
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
203.042 KB
13 Mar, 2021 @ 6:39pm
5 May, 2022 @ 4:48pm
4 Change Notes ( view )

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Helios-MSC-RE 6-Bay

Description
CV, Max CPU, Unlock Level 25, Class 14

Works only in Reforged Galaxy and Reforged Eden. This ship contains solar panels, capacitors, and an advanced warp drive that are only available in Reforged-based scenarios. For the vanilla version, please look here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2428050520

This is a 6-bay alteration of the Helios-MSC-RE by jrandall. For details on the Helios, please see his original workshop page: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2387666775

Modifications:
  • Removed the 4 smaller module bays to make room for 2 more full-size bays. The overall length of the ship is unchanged. Made small structural and detail alterations to fit the 6-bay configuration.
  • Upgraded quantum room to combat steel. Also added blocks below the flak turret in the ceiling for further protection.
  • Upgraded the two core housings to combat steel to protect against drive thruster explosions
  • Added "Fore" and "Aft" indicators to the hallway because I have no sense of direction
  • Moved the side bay guide LCD emitters to the side frames. The emitters for the drop ship slot LCDs are still on the flight deck since I couldn't find a good place to move them to.
  • Tweaked some deco LCDs for better alignment

Although this version will list my name in the control panel all credit goes to jrandall for the original Helios design. I just didn't want to release a blueprint on my workshop that has his creator tag.
18 Comments
Garaman  [author] 20 Oct, 2022 @ 2:46pm 
@VladiZarth Yes, you can do this in creative (or single-player I believe) using the 'replaceblocks' console command. After you change the blocks on a spawned ship you can save it as a new blueprint to spawn on your game.

https://empyrion.fandom.com/wiki/Console_commands_replaceblocks
Vladi Zarth 20 Oct, 2022 @ 8:44am 
is there a way so i can change all the steel into plastic / carbon?
Dawnwen 22 Jul, 2022 @ 1:26pm 
Thanks for the helpful response, Garaman. I've noticed the benefits of having a base in space with a jetpack too! :-) Thanks again for a great BP!
Garaman  [author] 22 Jul, 2022 @ 12:35am 
The gravity generators are frustratingly limited in this game. You get a 75m radius bubble around each generator, and overlapping fields are additive. Jrandall did a lot of work positioning those 4 grav gens to provide complete coverage of the ship with minimal overlap, but there was only so much he could do. Then everyone added grav gens to their modules which can make the overlap even worse.

If you're playing solo you could set up a field of motion sensors and use signal logic to link them to specific generators so you only activate one at a time depending on which quarter of the ship you're in. But it would take some doing, and would likely be buggy.

I just gave up and fly around it. Faster to traverse the ship with your jetpack anyway.
Dawnwen 21 Jul, 2022 @ 11:03pm 
The only fly in the ointment is that there are problems with overlapping gravity fields that affect the modules - even with all their gravity generators disabled. I've made sure I have no ships with gravity generators running near it, but I cannot ascend the stairs at the front of a module because gravity has been doubled between the 4 gravity generators on the Helios carrier. I tried turning off Helos' gravity and turning on the modules' gravity and the problem goes away - altho then there are areas with no gravity at all of course. I haven't tried things on the 4 bay version of the Helios but I wonder if the gaps between modules had anything to do with it. Not exactly a huge deal but annoying to have to use my jetpack to go up any stairs. And there are places where, if I turn off my jetpack when I'm 1 block above the floor I fall and break my leg. :-) (Guess I could replace stairs with elevators...)
Dawnwen 21 Jul, 2022 @ 11:03pm 
I love your adaptation of jrandall's ship - THANK YOU!!!

I'm in RE and I've got a Three Sea Shells Production triple on one side of it and a Club, Garden, and an SM20 Cargo Rack RE on the other side. So far I'm delighted!
Garaman  [author] 12 May, 2022 @ 12:48am 
@Invictus_66: The Helios is primarily a space carrier capable of carrying not only Helios modules in the bay slots but also any number of CVs docked to the top deck and SVs/HVs docked in the hangar bay. It does have spacing for more lift thrusters if you want to take it to planet, but at some point you may end up carrying too much weight to make it off planet fully loaded.
Invictus_66 11 May, 2022 @ 6:39pm 
There is a Display that says with upgrades it can carry modules ect... Is that only for planets? Looking for a mobile base to carry other SVs and CVs. Thx
Garaman  [author] 3 May, 2022 @ 11:02am 
@hot.slot I don't think jrandall is updating the original, and I have no current plans to update this one. I believe I did check that it's still within CPU in 1.7, but I didn't see the loss of shield capacity as a major issue given that this is not intended to be in conflict areas. There is also a lot of space in the engineering bays to mount shield boosters if you desire.
hot.slot 3 May, 2022 @ 10:39am 
Great work even if its a little what older. Btw. ... are there plans to modernize it to RE 1.7? :steamthumbsup: