Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Got it!
Granserf
[Location] ID=port7;
cloneFrom=port28;
auto_spawnDataID=trinura_hire;
This should be:
Granserf
[Location] ID=port7;
cloneFrom=port7;
auto_spawnDataID=trinura_hire;
------------------------------------------------
I had to edit the coordinates of my "saveData.txt" to put Granserf in its place:
[Location] ID=port7; name=Solport;
zoneID=; x=431; y=188;
etc.
This should be:
[Location] ID=port7; name=Granserf;
zoneID=; x=284; y=269;
etc. (copy from savedata new, because store objects and boats that sell were also subscribed)
------------------------------------------------
This happens only when a new game starts with the mod activated from the beginning. But it would be advisable to edit the mod.
because port Granserf is not available to emerge...