Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Earlier Imperial Intrigue and Better Imperial Favor 更早更平衡的天子机制
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Tags: mod, campaign
File Size
Posted
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759.771 KB
15 Mar, 2021 @ 8:53am
28 Jun, 2021 @ 7:00am
19 Change Notes ( view )

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Earlier Imperial Intrigue and Better Imperial Favor 更早更平衡的天子机制

In 1 collection by Alex Zhao
Z's Mod Compliation
59 items
Description
This mod made imperial intrigue mechanics unlocked on 190 and tweaked lots of imperial favor related stat. Overall imperial favor is harder to gain, and easier to occur enemy of Han. Please let me know if you have any suggestion.

This mod should compatible with saved game, but I suggest to start a new one. Compatible with mod that doesn't edit dlc07_imperial_intrigue.lua.

Changes:
Imperial intrigue mechanics unlocked on 190 ;
High IF won't increase relationship;
IF gain from high public order limited to 3 per turn;
Commendary with medium low public order will decrease IF by 0.5 per turn.
IF will slowly decrease overtime when exceeded 50, -1 per turn for 50-60, -2 per turn for 60-70, -3 per turn for 70-80, -4 per turn for 80-90, -5 per turn for 90-100;
IF bonus from high level faction leader of emperor protector was decreased from 2 to 1;
Way of great peace tech will give 1 IF per turn, and mandate of heaven tech will decrease 1 IF per turn;
Edited faction unique resource's effect on IF;
The auto claim enemy of Han's IF boundary was expanded to 15 IF from 10. Player's time for the increase IF mission was decreased to 4 turns fron 10 turns;
Having treaties with enemy of Han will decrease a faction's IF;
Increase IF action cost increased to 10 from 5 and can no longer target enemy of Han, decrease IF action's cost decreased to 8 from 10, declare enemy of Han's cost decreased to 20 from 25;
Decreased the chance of AI to increase IF for friendly faction;
Increased event and mission's IF reword or penalty;
Decreased extra food's IF increases, increased neegative food's IF penalty;
Post assault battle IF decreases will only depends on how many enemy the faction killed instead of also a positive IF gain from the faction's own casualty;
Reduced the impact of other faction's increase or decrease player's IF action;
Now battle with non-Han factions (yellow turbans, bandits, naman, rebels) can gain IF as more enemy killed in the battle. Winning the battle can provide more IF than losing. However, if the han faction lose too many men during the battle the IF gain will decrease or even lose IF;
Winning defensive battle against enemy of han will also increase IF as winning attacking battle with them in vanilla.
135 Comments
柒里寻风 28 Jun @ 9:48am 
尤其是玩194孙策的时候,开局拿下吴郡和鄱阳天子宠信已经快见底了,眼看下面刚好有个黄巾乱军势力,一打过去天子宠信-6,天都塌了:steamsad:
柒里寻风 28 Jun @ 9:36am 
能做一个不改天子机制出现时间的版本吗,有些派系190或者194开局就得猛打汉家势力,这样宠信根本顶不住
Nat 22 Mar @ 10:08am 
Hey Alex Zhao, could you create a mod where imperial intrigue never happens? I.e have it unlock on year 500
Alex Zhao  [author] 11 Mar @ 10:34pm 
应该是可以的,但这些都是脚本相关,如果别的mod也有脚本然后导致某个脚本运行出问题了可能会这样。
姬八郎 11 Mar @ 2:40am 
請問這個能搭配獻帝御駕親征嗎? 我用190黑熊的呂布,漢相稱帝竟然無法觸發大政奉還,因此也開不出劉協
月满冰淇淋 16 Feb @ 3:30am 
很好的mod,这个游戏最垃圾的机制就是天子宠幸和ai的奸诈诡计了,我在玩182马腾的时候,开局宣战汉帝国,然后每回合吃到2个诡计
憨憨可达鸭 2 Sep, 2024 @ 4:07am 
我靠这代码里面居然还包括天子行动的cd,这代码我爱了
Alex Zhao  [author] 8 Dec, 2023 @ 1:09am 
@hotbloodednut 最近主要在做UAD,这方面不一定能行,并且其实底层限制很多,有趣的功能不一定能做出来。
hotbloodednut 6 Dec, 2023 @ 6:32am 
mo主赵大你好,关于宠信机制这块我有一些自己的想法,奈何技术水平有限做不出来,刚好看到mo主最近也在构思整合包的事情,mo主如果不嫌弃的话我加你个好友,把我的想法以文档的形式发给你看看合不合理
La_espera 5 Jun, 2023 @ 2:23pm 
[与汉贼签订条约会每回合减1宠信,根据条约种类数量最多减2]
ai适用不适用?还是说ai即便有条约扣宠信也不显示出来?