Arma 3
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Seb's Briefing Table 3x3 Sandbox
   
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Data Type: Composition
File Size
Posted
13.329 KB
17 Mar, 2021 @ 12:24pm
1 Change Note ( view )

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Seb's Briefing Table 3x3 Sandbox

Description
This is a simple composition to give the Seb's Briefing Table mod a clean and realistic look, by hiding rough edges and adding support to the whole structure.

Disable Vertical mode and Surface snapping, and dig it half way through the ground.

You can edit the init of the center table (the white one, which has dynamic simulation activated) so that the briefing table mod displays anything you want.

You can find the mod here : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2422853226
13 Comments
ketanna6873 19 Nov, 2021 @ 10:13am 
sent you a friends request so we can talk directly if you want any more code or help getting this setup
ketanna6873 19 Nov, 2021 @ 10:11am 
https://ibb.co/pnCgj2G

demo of flat water
ketanna6873 19 Nov, 2021 @ 10:07am 
in this image is some new code i added to try and force the water blocks to be flat and not follow ground terrain
ketanna6873 19 Nov, 2021 @ 10:06am 
https://ibb.co/LzgQ17G
image of code
ketanna6873 19 Nov, 2021 @ 9:52am 
Search HandRail in the editor... its under structures/villages when i look for it.. i think its a standard arma component...
put the file in fn_createTable.sqf
look below line 119

look for >>>>
private _groundObject = createSimpleObject ["Land_VR_Shape_01_cube_1m_F", [0,0,0], true];
_groundObject enableSimulation false;
_groundObject setPosASL (_table modelToWorldWorld (_tablePos vectorAdd _vectorDiff));

add the code i posted eariler below this area
Hoplite  [author] 19 Nov, 2021 @ 5:52am 
*Glass fences.
Hoplite  [author] 19 Nov, 2021 @ 5:52am 
@ketanna6873 Thank You, I will add this whenever possible. Where should this code go exactly ? Also, nice table you made, what are these glass barriers you used, I don't know them.
ketanna6873 16 Nov, 2021 @ 2:46pm 
Hoplite, i posted this on sebs website for those wanting color to water... heres is an image of the table i made and the code you need to add if you want it

https://ibb.co/9rpmgKv

for "_selection" from 0 to 6 do {
_groundObject setObjectMaterial [_selection, "\a3\data_f\default.rvmat"];


//////////// Checks to see if surface is water or land, and plots generic blue color for water cubes ////////////////
if (surfaceiswater _worldPos) then
{
_groundObject setObjectTexture [_selection, "#(rgb,8,8,3)color(0.1,0.2,1,1)"];

}else{
_groundObject setObjectTexture [_selection, _texture];
};
};
Hoplite  [author] 6 Jul, 2021 @ 3:10pm 
@mwpowelllde this is a composition to support the mod. You will find the answers to your questions on the mod's page : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2422853226
mwpowelllde 27 Jun, 2021 @ 9:00am 
Can you get to it via code? Or drag and drop the map to other locations?