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The setup example is locked (all pieces) and updates on collision exit.
If you are using stackable cards for items you have to be extra careful when adding things to the backpack, if they stack inside, the counter will not detect the object exiting after and the counter will be stuck.
Hum...The bag counts items and don't exactly make a distinction of what kind of item is inside. The script has a multiplier for each type of coin to find out the value, but i imagine you already figured that out.
I will not say that it can't be done, but it will require some major changes at the bag script. If i may, i would suggest you to:
a) Use the coin counters
b) Use multiple coin bags, one for each type of coin and color them differently.
To add electrum and platinum all you must do is add them (and their copper value) at this part of the code:
["[C87533]1cp"] = 1,
["[C87533]5cp"] = 5,
["[C3C5C8]1sp"] = 10,
["[C3C5C8]5sp"] = 50,
["[ffd700]1gp"] = 100,
["[ffd700]5gp"] = 500,
["[ffd700]10gp"] = 1000,
The name between " " being the name of the coin you use. The C87533 is the color code if the text is colored. If not, just rename for whatever name you are using.
like bag shows 4-5 numbers instead of just the one? so you'd have # of copper pieces, # of sliver/electrum/gold/platinum(reason i ask is we use all 5 as its how my players under stand money so copper is like 1$ bill, sliver is a 10$ bill and so on)
also how would i add electrum and platinum to the scrypt?