Left 4 Dead 2

Left 4 Dead 2

Not enough ratings
Weapon Script for FMG9 (SMG)
   
Award
Favorite
Favorited
Unfavorite
Game Content: Weapons, Scripts
Weapons: SMG
File Size
Posted
Updated
136.214 KB
17 Mar, 2021 @ 10:24pm
11 Jan, 2022 @ 4:14pm
3 Change Notes ( view )

Subscribe to download
Weapon Script for FMG9 (SMG)

In 1 collection by Nate
L4D2 "Realistic" Custom Weapon Scripts
185 items
Description
Weapon Script for IIopn's Overly Cool Animation - FMG9 (UZI): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2364809914.

This is the matching HUD Icon for this interesting weapon: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2428049920.

*Note: This script is for the Magpul FMG9. Apparently, this weapon never made it out of the prototype phase. FMG9 stands for Folding Machine Gun 9mm. It is said to fit in the large rear pants pocket, and has a spring assisted opening/unfolding. It is made out of polymer instead of metal, and accepts Glock 31 round magazines. It has a reported weight of 0.5kg (1.1 lbs), a short barrel, and a rate of fire of about 1200rpm. These have all been taken into account. This script reflects these characteristics and this weapon in game is light, fast firing, 9mm range, and the spread and recoil reflect that. Good trigger discipline is recommended!

Modified weapon stats are in the picture. Find up-to-date stats on all scripts in this convenient Google Spreadsheet: https://docs.google.com/spreadsheets/d/1hn2ELPDXtpCPwgMsQv3zrGIPY_5OIn9e2kmqb7CEfgI/

*** About Weapon Scripts ***
Scripts aim to match as close to real world specs as feasible. Exotic weapons (like those from other games) may have some liberties taken.

Adjustments include weight, recoil/spread, magazine size, rate of fire, effective range/falloff range, AI preference, and penetration depth/stats.

Damage, rate of fire, and player movement speed may be adjusted up or down.

To keep in line with vanilla gameplay and prevent OP, damage is adjusted accordingly:
  • Damage adjusted up/down (typically up) when needed to keep in tune with the original game stats.
  • Damage per magazine is favored over DPS, since rate of fire changes make DPS incomparable to vanilla.
IE: Silenced Uzi has 50 round/mag at X damage. When magazine capacity is lowered to match the Honey Badger's, damage is adjusted up to match the vanilla's damage per *magazine* as Honey Badger's rate of fire adjustment against vanilla makes DPS comparisons invalid.

Please report any issues on my profile page. Thanks!

If you'd like a HUD icon and/or weapons script for any of your favorite weapons, please request one in the comments of my guide here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2303626211.