Garry's Mod

Garry's Mod

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Custom Roles for TTT (Fixed)
   
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Content Type: Addon
Addon Type: Server content
File Size
Posted
17.135 MB
19 Mar, 2021 @ 5:15am
1 Change Note ( view )

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Custom Roles for TTT (Fixed)

Description
NOTE: This is a fork of my other fork of the original Custom Roles for TTT

Why this fork? Why not use the default one?
So I've been playing for a while with custom roles and such we made our own fork to remove some changes/fix issues. This also has some balancing changes people might not like (e.g. zombie claws 1 hit kill to compensate for hitscan melee).
Such I created this plugin here. Changes are listed below. If you have any problems with my fork or the original one, just message me here or create a issue on github.

Original Repo[github.com]
Fork[github.com]
This fork[github.com]

What's different in this repo (from the original):
  • Toggleable hitmarker (Server side: "hm_sv_enabled")
  • Reactivated old Scoreboard style
  • Implemented the roles to the old scoreboard
  • Added sprint options in F1 Menu
  • Fixed normal weapon settings being overridden by Custom Roles (meaning you can (and maybe should?) rebalance the weapons, this basically sets the stats to vanilla TTT)
  • Fixed weapons like zombie claws not being given to roles which already have items in that slot (example: Detectives and their DNA Scanner)
  • Compability between traitors and zombies in the same round (previously they couldn't see each other)
  • Adds the default weapons to the merc & killer shop
  • Adds a radar autoscan cvar for on-the-go en/disabling of the radar autoscan