Intruder

Intruder

57 ratings
Triple Highrise
   
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343.115 MB
19 Mar, 2021 @ 2:28pm
21 Mar, 2021 @ 3:30pm
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Triple Highrise

Description
You thought Professional was the ultimate skyscraper battle? Think again!

The Guards have another sky bound package to defend, but this time there are three buildings they need to protect from the Intruders. From a high class art gallery, to a run down apartment slum, you'll need every ounce of your skill to succeed.

- Zipline from window to window to outsmart your opponent
- Clamber round buildings, but be careful not to slip off
- Sneak between desks, bushes, and furniture to catch your enemies off guard

This map is still partly in development, so don't be surprised to see extra routes, items, or secrets pop up in the future
5 Comments
Define Brackish Water 22 Nov, 2022 @ 2:29am 
Some more rambling thoughts:
The Intruder's sniper is pretty powerful but both teams can hit each other with the pistol because the distance is less than 65 meters. I kind of wonder what it would be like if the sniper was replaced with the banana sniper... And if so, how much ammo should it have to make up for the difference? This is probably a bad idea.

I posted four comments because there's a limit of one thousand characters per post.
Define Brackish Water 22 Nov, 2022 @ 2:26am 
Some rambling thoughts:
I'm having a hard time thinking about what else should be done. The zipline route is kind of like a fast-track to winning the round if it's left unguarded. The major risk and reward of being a sitting duck on the zipling is countered by the intruder sniper. The sniper can be countered by a player with a shield covering a teammate who shoots at the zipline. That strategy can be countered by people shooting at the shield guy from the bridge or the long way to get to the cliff. People outside on the cliff ledge are very vulnerable to grenades but are not likely to fall off, so a sniper can protect them from a guard who tips them over. It's so chaotic because both teams can get there very fast, shoot at each other very fast, and the actual amount of space is pretty cramped. I do seriously think that this part of the map plays pretty well.
Define Brackish Water 22 Nov, 2022 @ 2:21am 
Move the sniper rifle that has zero ammo to the guard spawn room. Having to peek into the crosshairs of an enemy sniper to get it makes trying to use it in a serious manner suicidal. The fact that it has no ammo is a good enough joke; letting the intruders know that someone picked it up isn't useful and making the guards risk their life for some peepers means nobody will ever use it. It's a pretty interesting alternative to the binoculars.

Alternatively, replace the guard sniper rifle with binoculars. Much more straight forward because it's a useful tool and I think it'll get used well. Especially when it comes to figuring out if the Intruder sniper is still alive or not.

Reduce the amount of CS gas that the Intruders spawn with by 1. Having 2 is too powerful when pushing down the hallway to get to the helicopter route. Just giving the Intruders 1 is enough. This might make solo pushes harder but pushing as 2+ intruders with so much extra CS gas is too powerful in my opinion.
Define Brackish Water 22 Nov, 2022 @ 2:18am 
This map is the Super Smash Bros "75 m" of Intruder. I think it's really genuinely horrible but it's a short map with some freaking insane choices that redeem it by making the gameplay wild. It's like hot and cold temperature shock. Tune it up a little and I think it could be a gem.
Munter 19 Mar, 2021 @ 9:42pm 
New Bopman map?