Tabletop Simulator

Tabletop Simulator

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Automated Pathfinder Character Sheets V2
   
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20 Mar, 2021 @ 12:50am
22 Mar, 2021 @ 8:07am
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Automated Pathfinder Character Sheets V2

Description
Current Status: All sheets finished and uploaded. Working? Let me know. It appears to be working to me, but let me know if you see issues.

This is version 2 of my Automated Pathfinder Character sheet. Rather than update the earlier version which would break any saves people had, I've created a V2 you can move your characters to if you want. This version is being updated to use the text input field rather than the token buttons that you edited to enter text on the sheet. Currently the main character sheet has been completely overhauled and the spell and equipment sheets will be next. Calculations are still automated as this uses a two part system that handles both the original counters as well as the newer text fields

This set contains 2 sheets:

1 - Main character sheet
2 - a second object with 3 sheets saved in 3 states. An equipment sheet and 2 spell sheets. You can switch between these and info will be saved.

All sheets allow input in all fields via counters and text input. All calculations are automatic. the only thing to note is that the spell DC on the first spell sheet only gets updated from intelligence changes after you make a change to the spell sheet. Since it's loaded on display, you need to interact with it to get it to update the DC score. Change any counter, or click the class name, or anything else to have it update.

Enjoy!

You can check out version 1 here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=835194791

Just a note here on the spell sheet DC:

If you're going to use multiple sheets on a table, the two sheets don't really have a way of knowing what it's partner is. After you set up your table the first time to play, you can easily fix that.

1. Right click the character sheet and go to scripting, then choose "GUID"

2. Take the equipment sheet, go to state 2

3. right click, go to scripting editor

4. Find line 2399 and change this line: sheetobject = getObjectFromGUID('') there will already be a GUID between those single quotes, just replace it with the one for your character sheet. Do that for each set of sheets on the table and save. After that they will properly calculate the spell DC on the sheet based on the INT value on the character sheet.

I'll see if I can find a way for the sheets to properly detect who their partner is when they're spawned or cloned.
2 Comments
Onnoashee 23 Apr, 2024 @ 10:37pm 
Update: I ended up using CTRL+A then CTRL+C to copy the entire script, CTRL+V'd it to Notepad++, found and edited the appropriate line, then CTRL+C/CTRL+V'd it back into the script editor as a workaround. Still, would be useful to know if there's a way to not have to do that lol.
Onnoashee 23 Apr, 2024 @ 10:31pm 
Fantastic sheet. I'm fairly new to using Tabletop Sim for TTRPGs, so I do need help in one aspect: how do I find a specific line in the scripting editor so I can match the spell sheet to its partner? Thank you in advance.