Tabletop Simulator

Tabletop Simulator

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[OLD] Foxhole - 28mm Colonials (Correctly Scaled)
   
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4.276 MB
20 Mar, 2021 @ 10:03pm
13 Aug, 2021 @ 12:06am
14 Change Notes ( view )

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[OLD] Foxhole - 28mm Colonials (Correctly Scaled)

In 1 collection by VivvyOfTheLake
Foxhole Mods for Tabletop Simulator
12 items
Description
THESE MODELS ARE OUTDATED! Subscribe to this mod for continuous updates!

THESE MODELS (except my custom Order Dice) ARE UPLOADED WITH PERMISSION FROM THEIR ORIGINAL CREATOR IN A CORRECTLY SCALED 28MM FORM:
  • Siege Camp, creators of Foxhole. FOXHOLE is a trademark of Siege Camp and is used under license.

This mod is a collection of models exported from the game files of Foxhole, an MMO focused around persistent warfare set in its own WWI/WWII-inspired universe, alongside some custom-created models utilising these models as a base (or in some cases, completely new models inspired by the existing Foxhole models). These models can be used in a variety of ways, but have been prepared with Bolt Action in mind despite the lack of rules for them.

This mod is up to date with Foxhole as of Update 45.

Included are over 204 infantry models, 16 team weapons and artillery pieces, and 84 vehicles (including 41 custom variants) which have all been painstakingly recreated, using in-game models and animations and a careful attention to detail!

This mod will be continuously updated, with new infantry, artillery, and vehicle models that should further enhance your Foxhole tabletop gaming experience! Eventually, we hope to release rules, most likely in the form of a Bolt Action army book. To keep up to date with progress, and to read more about the custom vehicles, join the discord at https://discord.gg/t3Ynj78wVe

I wanted to give a huge thanks to the following people for helping this mod happen:
  • Peridot - Helped me get started and 'pioneered' the importing process for Tabletop Simulator. Although much of her original work isn't in the mod, it's that work that made this mod possible.
  • LiquidPopsicle - Constant source of sound advice which has pushed this mod to its full potential, alongside providing fun custom models. Also responsible for a lot of the legal work behind this mod, which allows it to exist in the first place!
  • Kalmoire - Modelling and texturing god - responsible for many of the custom vehicle models, and also for fixing several textures such as the skin and Devitt textures.
  • marsalvad - An exceptionally highly skilled modeller who has made entirely unique vehicle models for this mod.
  • Daylight106 - Provided concept art for some custom vehicles, alongside modelling and texturing work.
  • valarag - Provided concept art for some custom vehicles, alongside modelling and texturing work.
  • nooba - A developer at Siege Camp who helped us legalise this mod and provided constant encouragement and support on behalf of Siege Camp.

See the list of units here!

V1.3.0
  • Added Sabre Infantry
  • Added Blumfield LK205 Infantry (3 variants)
  • Added Sabre Officer
  • Added Blumfield LK205 Officer (3 variants)
  • Added Sabre NCO
  • Added Blumfield LK205 NCO (3 variants)
  • Added Accordion Player (creator: ORIGAMI ARMY)
  • Added Repurposed Truck
  • Added Transport Bus
  • Added Staff Car
  • Added Blumfield LK205
  • Added AGb.89 "Pilum" (original: marsalvad, creator: Peridot)*
  • Added Staff Car (repaired, creator: RobotSpark)
  • Updated the flight stands of the Toxot 88-A Fighter and Toxot 88-A Fighter-Bomber to be twice as large, providing more stability
  • Renamed "Clapfoot Ferro 879 Moderator" to "Siege Camp Ferro 879 Moderator"
  • Renamed "Clapfoot Cometa T2-9 Moderator" to "Siege Camp Cometa T2-9 Moderator"
  • Removed female PressCorps Reporter (female versions of all infantry etc. will eventually be released in their own mod)
7 Comments
VivvyOfTheLake  [author] 17 Oct, 2021 @ 10:38pm 
I've already been working on rules for them - the latest army books are available in the discord, which is linked in the description
Blinkingplace 17 Oct, 2021 @ 9:52am 
Hi Is it alright if i create stats for Each of the Vehicles including the Custom Ones for both Colonials and Wardens, I have a very good Knowledge Base line for Bolt action as ive played it for a few years now, I've come up with Factional rules For both Wardens and Colonials as well as some new added special rules for Armoured Vehicles to make up for the limited guns on most tanks in foxhole. If your interested in my Current WIP excel spread sheet for both factions then Hit me up ill most likely respond quickly Thanks for Your time :)
VivvyOfTheLake  [author] 18 Aug, 2021 @ 11:56pm 
Sorry I didn't respond sooner! You can extract the models from the game using UE Viewer, then import them to blender using the psk/psa addon. Then, select their skeleton and import the animation you want them to have and you're good to go!
ReiMomo 6 Aug, 2021 @ 7:34pm 
are there OBJs or STLs for the infantry? the one I found I have to rig and stuff and I just wanted to paint them IRL (I have a 3d printer)
VivvyOfTheLake  [author] 21 Jul, 2021 @ 1:29am 
There have been a few requests for me to do this as of late, so I'll see what I can do with the current in-game animations and if it looks good or not. If it does, I'll work on an update that adds it ASAP
Buggy Cheese (On Hiatus) 20 Jul, 2021 @ 10:28pm 
We need crews for the open topped vehicles
Potato 23 Mar, 2021 @ 8:05pm 
This is rad! Thanks for adding the objectively best side! I'm appreciative of the blueberry punching bags as well of course!