Stellaris

Stellaris

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Starbase Reactor Fix 3.0.*
   
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21 Mar, 2021 @ 2:29pm
25 Apr, 2021 @ 7:14am
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Starbase Reactor Fix 3.0.*

Description
Tweak to starbase reactors so that they produce more power allowing fully upgraded citadels to use all their weapon slots and the highest-level (vanilla) shields.

Multiplied each starbase reactor's power generation value by roughly x1.7:
  • (Level 1) Fission Reactors : 1100 -> 1450
  • (Level 2) Fusion Reactors: 1450 -> 1900
  • (Level 3) Cold Fusion Reactors: 1900 -> 3250
  • (Level 4) Antimatter Reactors: 2500 -> 4250
  • (Level 5) Zero-Point Reactors: 3200 -> 5400
  • (Level 6) Enigmatic <Dark Matter> Reactors: 4200 -> 7200

This should be save game compatible but will require rebuilding any weapon/hanger buildings where the slots weren't filled and rebuilding the entire starbase if you want the highest-level shields on starbases already built and using lower-tiers. Obviously this will not be necessary in save games where the mod was enabled before starting the game.

Incompatible with any mod that alters vanilla starbase reactors (should work with most big mods that I can think of).

Not achievements compatible.

Thanks to /u/Kalumx183 for pointing me to the file with the vanilla reactors in it.

Edit 20/05/21: Starbases have seen an upgrade in reactor power similar to the upgrade in this mod. If I notice that this upgrade isn't enough, I'll update the mod to have slightly higher values but for now I would assume this is probably unnecessary.
8 Comments
Argon 3 Feb, 2023 @ 12:54am 
This mod is great, it's a pity that it gets so little attention.
Can you also figure out that you can choose the armament of the starbase yourself? This has been one of the biggest problems in the game for years, which Paradox just doesn't want to solve.
Boisegangpc 25 Apr, 2021 @ 6:33pm 
So if I'm reading this right, if I have an existing save game, I would need to dismantle the buildings that are appearing as empty or dismantle the entire thing and rebuild it from scratch with a new construction ship if I want the maximum amount of shields?
Boisegangpc 25 Apr, 2021 @ 6:31pm 
Thank you so much! Really wish Paradox would give us the option to design starbases ourselves. It really confuses me that they still haven't buffed their reactor output.
Neyot  [author] 25 Apr, 2021 @ 7:16am 
Yes it does. I just checked and all the defines are the same. I've updated the version number on the mod so it should show as compatible again.
Boisegangpc 24 Apr, 2021 @ 11:32pm 
i hate to be that type of person, but does this work with 3.0? I'd assume so, since I can't really think of anything having been touched starbase-wise for power.
GreatDevourer69 26 Mar, 2021 @ 6:59am 
Huh, alright.
Neyot  [author] 25 Mar, 2021 @ 3:08pm 
Looks like NSC2 forces all starbases to have dark matter reactors with 50000 power generation so this fix isn't necessary when using NSC2.
GreatDevourer69 24 Mar, 2021 @ 1:31am 
Hey, does this work with NSC2? Or does NSC2's reactors already account for this?