The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Varying Special Rooms Mod
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Tags: Rooms
File Size
Posted
Updated
3.185 MB
21 Mar, 2021 @ 2:33pm
11 Nov, 2021 @ 7:52am
16 Change Notes ( view )
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Varying Special Rooms Mod

Description
This is the official port of the very official Varying Special Rooms mod! I created this mod all the way back when for Rebirth, and now it's fully REPENTANCE compatible!!! (As far as I know)

This mod adds a whopping:
-65+ new item rooms!
-55+ new curse rooms! (watch out for mazes!)
-33+ new challenge rooms!
-18+ new devil deal rooms!
-16+ new secret rooms!
-15+ new angel rooms! (deal with the angel?)
-13+ new Super Secret rooms!
-10+ new arcades!
-10+ new Sacrifice rooms!
-8+ new Boss Rush rooms!
-8+ new Libraries!
-5+ new chest rooms!
-4+ new Black Markets!
-4+ new Isaacs Bedrooms!
-3+ new shops
-3+ new dice rooms
-Dice rooms can contain any of the dice items!
-Crawlspace minigames!!

If you encounter any bugs please report them! This is the first repentance version so it's bound to run into some issues.

Known bugs:
- Challenge rooms of 1x2 size, 2x1 sizes and larger crash upon starting them. They have been removed until there's a fix.
- Big item rooms are disabled for now as I suspect they're causing crashes on the ascent portion. I am not 100% sure yet that this is the case, but please test out the ascent and report if you crash!
Popular Discussions View All (1)
24
6 Jun, 2022 @ 2:16pm
Bug Report thread
JoyousBoyous
189 Comments
real⁧⁧xenter 14 Feb @ 10:23am 
works on ab+?
projo 28 Oct, 2023 @ 12:59pm 
does this work with fiend folio
QTpye 10 Aug, 2023 @ 5:45am 
ive noticed some of the double trouble boss rooms are labled things like (caves) (depths) etc in the name, but i often find them spawning on the first floor, which is annoying.

also there set to difficulty 1, meaning that they spawn really regularly on the first floor.
evil 2018 kris 15 Jan, 2023 @ 9:20pm 
Sacrifice Rooms in this mod are unbalanced.
tac 4 Jun, 2022 @ 7:16pm 
I agree with Kel here. I would toy with the weight values at least. Make very hard and very good rooms rarer than they are now while the more mediocre ones stay the same. Right now, seeing double item rooms every few floors and curse rooms that provide pickups to suit several floors worth is a bit much
Manzana 26 Dec, 2021 @ 3:08pm 
This mod needs some balancing, The early double troubles are too hard and some of the new rooms are way too good.
Geo 13 Dec, 2021 @ 2:42pm 
But anyway, that's still one of the coolset mods for TBOI on my opinion and surely my most favourite one
Geo 13 Dec, 2021 @ 2:40pm 
Is it just me or chance to see "New" rooms was lowered? I remember playing that mode on Afterbirth, I was seeing new rooms over and over again, it was pretty much 85% chance to see moded rooms, while now, most of the time rooms are pretty much the default ones. I mean, it isn't that much of an issue, but I kinda miss those cool or bad rooms, that could help you or troll you. That was most of the fun, when it's a dice roll. Would it be a good room or a bad one? But now, it's just a rare chance to see some truly unique rooms. I guess that's because of some bugs that cause crashes, right? Well, in this case, everything is pretty much fine for me
JoyousBoyous  [author] 22 Nov, 2021 @ 1:37pm 
@Troy Mclure There's a lot of double trouble boss rooms with poop in it, could you describe it in more detail?
Troy Mclure 21 Nov, 2021 @ 9:22pm 
you should tweak the early double trouble boss rooms, the 4 poop one is pretty much an instant loss as J&E