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So there was some erroneous logic in my scripts. The Range Modifier seems to always be in effect, despite me thinking it would only be in affect after the "GainRange"... (not sure what GainRange actually does in this case...) I've modified all the range modifiers to have the intended behavior. But I have yet to repeat testing this particular scenario. But in Campaign, when you may be at a bit of a distance from a tank with friends, this situation should be rectified. Thank you for the input!
All my submissions have open comments and I respond when I can. Except to people who don't read the whole thing. Then I politely ask them to simply read the description. I'm great at typing I don't need the practice, you know? =)
In any case, if you wanna know more on how I came to some of the figures, just ask and I'll let you know!
I tend to use M60s to shred tanks in campaigns because they are quite good for the task, but never noticed that teammates firing also helped with that
So, with these script, maybe I can switch it up and think of it as a support firing tool with a single massive clip, and use other scripts to turn other guns into tank-killers
I didn't expect to be able to talk to a game modder so directly, and it's quite cool to learn more of your experimentation and thought process! Keep up the great work dude!
LOL I just tried it in TUMTARA as well XD
Yeah it took me the whole 250 rounds plus around 4 pistol magazines *Dual M1911s* to kill him on Expert. Guess I could've reloaded the LMG lol.
Like you, I tested the vanilla weapon with no script and he did not die after the full magazine either. So yes, it would appear that we arrived at the same conclusion that the game's designers made the choice that the M60 is just not enough on its own to take down the tank in any case... I guess that's maybe to push you to play this game with friends??
In any case, yes it seems the script is acting according to design I suppose. I could upload an overpowered version if you so desire... otherwise chock it up to the tanks on Expert difficulty are on steroids XD
Default M60 takes 165 bullets to kill a Tank, and while I do get that that means that in Vanilla you wouldn't be able to kill a single tank with a single M60 either, it's kinda distracting that I just empty 250 rounds into a Tank and he still needed other +30 so rounds to go down.
Thanks for the quick answer, btw!
Admittedly, I do not play on Expert often or at all, really, so I would not know.
How many bullets does it take to kill a tank on Expert with the vanilla M60? Both this script and the vanilla weapon should do a total of 7500 damage per magazine, so I'm not sure what the deal with that is.
Could be damage falloff? How close were you?
However, I feel kinda insulted by the fact that you can't kill a single tank with the full 250 bullets in Expert