Stormworks: Build and Rescue

Stormworks: Build and Rescue

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GOM - FV Capricious
   
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2.955 MB
22 Mar, 2021 @ 4:34am
5 Apr, 2021 @ 11:50pm
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GOM - FV Capricious

Description


GOM Fishing Vessel - FV Capricious

A foil assisted, repurposed Tugboat
Very claustrophobic comfortable and snug fishing vessel.

Design No.: GOM 20210313
Vessel Name: GOM FV 1775 Rev. 9
Platform: Monohull
Year: 1968

Top speed: 130 knots (play with the cable in the engine room)
3 hidden compartments triggered by buttons hidden in plain sight but still findable

2x Supercharged 3x3 4 cylinder engines

Length Overall: 17.75m
Length Waterline: 17.50m
Beam: 5.75m
Draft (Hull): 2.00m

Mass: 12 526
Cost: 128 360 $ (fuel and coffee not included)

Capable of operating in 100% wind.

Operation:

How to start:
  1. Head into the engine room
  2. Flip the main breaker to ON
  3. Flip all systems, all engine A and all engine B breakers to ON
  4. Flip the relays on the corresponding sites for engines A and B to ON
    (Optional) Open the relay access panels and use the tooltip to see if all of them receive electricity
    (Optional) Head to the respective engine pumps and use the tooltip to see if all of them receive electricity
  5. Head to the bridge
  6. Man the helm
  7. Flip both switches for navigational lights and instrument illumination at the panel up front
  8. Flip the engine start switches right hand of the helm to ON
  9. Watch the RPS rise, above 2RPS the engine will start and idle (Check out the Diesel Hunting section for further detail)
  10. Set both autoclutch buttons for engines A and B to ON

Moving:
To start moving, either use W/S or the throttle lever left hand of the helm to increase desired RPS
Shift into high gear by pressing 2 while manning the helm, gear status can be viewed at the display up front left hand of the helm
Reverse is activated by pressing 3, make sure that high gear is not engaged or the engine will stall. Switching to reverse in low gear is possible at any time.
To stop moving simply hold S or decrease the desired RPS lever left side of the helm to all the way down.

Collision Warning System:
Right hand side in front of the helm is the collision warning panel.
The seven segment represents the hull of the vessel, and displays warnings on incoming forward port, forward bow or forward starboard collisions, within 10 seconds of the collision taking place. There is also a buzzer to notify of an immediate collision.

Foil Assist:
When manning the helm you can activate/deactivate foil assist, which will try to keep level and is recommended when moving in calm seas at high speeds or when towing.

Propeller Tilt:
The propeller can be tilted by using the lever left hand of the helm, this can be used to counteract difficult vessels at tow.

Winches:
The bow winch has a control panel nearby, same for the huge stern winch.
All winches at the stern (1x huge, 3x medium) share the same control panel.

DVD:
You can watch DVD.

Generator:
A small diesel generator on the rear deck, port side, will jump on automatically before the main generator is being engaged, only if the small diesel generator is insufficient, the main generator will assist.

The main generator will automatically engage below 90% battery charge while the engines are running. You can override this behavior and manually engage the generator by using the generator override button on right hand side of the helm, this way the generator will engage until the battery is full, then the generator will wait for the charge to drop below 90% again.

BasNav:
Very basic navigation assistant, found to the lower right hand of the helm. It displays ETA, distance and heading to waypoint, waypoints can be entered by using the large keypad. With the heading to waypoint indicator at 0, you're heading straight towards it.

Heater:
Heaters are controlled from the Mess and is set through adjustable temperature.

Diesel hunting:
The engines will hunt their target RPS when idle and cold, this effect will decrease and stop once the engine is above 40°, which might take a while how cooling currently works. Engine performance is not affected by this.

About the vessel:

This vessel was serving as a commercial harbor tugboat around the Sawyer Islands.
It was later repurposed as a private fishing vessel.

Rumour has it that one of its previous owners used it to hunt Megalodons, and has installed yet to be confirmed engine modifications. A few engineers already tried to figure it out to no avail, maybe they were missing a hint.

In recent events this vessel is believed to be involved in smuggling operations between the Sawyer Islands and the arctic, this rumour has been denied by both the Sawyer Coast Guard, which refused to give further comments and its current owner, who only commented that he's "renting this vessel to customers", and what they are doing with it isn't up to him.

Notes:
It comes fitted with 2x supercharged 3x3 4cyl engines and has an operational endurance between 2-7 hours. With ample storage space for a boat of its size, it has the ability to tug most vessels and has a low enough deck to comfortably grab any flotsam you might stumble across. The engines will not overheat under any circumstance, as long as the coolant systems are running, highest temperature achieved was at 108°, then the temperature stopped increasing. There is still overheat protection in place with minimal impact on performance.

It also features 3 hidden compartments that can be easily spotted in the editor, and are almost impossible to see at first hand. All of them are operable from buttons of which all are hidden but still findable (no buttons facing inside a wall etc.).

I've started to build this boat for the Smuggling Boat challenge by Acc Original, I also wanted to build a smallish fishing boat for some time now, so there's that.
The build started on Sat. 13 March 2021, one day after the 1.1.12 update went live.

Initially I wanted to make a speedboat or semi-submersible, after some initial mock-ups I decided to go with a fishing vessel instead, a speedboat would have put on size constraints and would not have offered the amount of hidden cargo space a fishing vessel would offer, the semi-submersible would most likely not meet the requirements for the challenge, since it would not have hidden cargo compartments, and the entire purpose of such a vessel is to smuggle cargo.

My goal was to make an authentic vessel, which would come close to a real ship of the same size in terms of speed and handling, of course with a bit of improved speed due to the well known time constraints of the current mission system. I picked a random fishing vessel off google which had a service speed of 10 knots and a top speed of 30 knots and went from there.
For the impatient there's a way to vastly increase the vessel speed without having to mess around in the editor, so you can adjust it on the fly without needing to go back to the workshop.

The hull for the fishing vessel was originally planned to be 12m x 3m, later increased to 15m x 4m, due to the amount of cooling needed for modular engines I ended up with a 17.75m x 5.75m hull, so I could fit those additional 10x 5x5 fan radiators and the 20 pumps that are also required.

The propeller tilt should also be used when towing other vessels to keep the pitch in check if the foil assist won't cut it.

Cooling will start above 50° and stop when the engine drops below 45°.
If the temperature is below 40° the engine is "cold" and will hunt as mentioned above, to imitate faulty diesel engine behavior. This usually happens at idle RPS and while in reality not bound to temperature, I thought it would be a nice thing that adds to the character of this vessel.
Popular Discussions View All (1)
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22 Mar, 2021 @ 10:12pm
FV Capricious discussion
GrumpyOldMan
1 Comments
☦︎ ツドラゴン Ⅷ ❖ 17 Sep, 2021 @ 9:39pm 
nice ;)