Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Peasantry Income improved.
   
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Tags: mod, campaign
File Size
Posted
Updated
31.643 KB
23 Mar, 2021 @ 8:33am
28 Jun, 2023 @ 11:07am
15 Change Notes ( view )

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Peasantry Income improved.

Description
-News-
For those wanting a larger building overhaul, you can check my workshop for the "small building overhaul" mod which touches upon most if not all buildings exept the resource counties.

---Intro:---
Peasantry was not worth it in the base game. The top peasantry buildings either cost 24 food per building! or -20 public order! it was INSANE. This mod fixes that and balances the currency to be more competitive towards industry\commerce.

TLDR; Peasantry Overhaul!

---Changes:---
Additions or changes to buildings.

-Food trader branch: (Land Development)
Consumes no food
Increased peasantry income.
Livestock Market for Commerce\Peasantry hybrid builds.

-Government Support:
You choose either more food OR more peasantry.
Food branch no longer generates peasantry and vice versa.
Peasantry Branch % increased, now costs food to maintain.

-Grain Storage:
Grants Public Order
Reduces Food Consumption
Eased City requirements for T3 and 4. T5 requires a T8 city now.

-Tax Collection:
No longer causes public disorder.
Increased Peasantry Income
Costs food to maintain

-Confucian Temples:
Commerce\peasantry small boost at T2\3
20% corruption reduction at T3

---Balance:---
-Food consumption is not tested, may be adjusted. Liu Zhang and Zhang Lu's background bonus does not count.
-Income should be less than industry\commerce when both compared with and without reforms. (industry and commerce has far more modifiers and their tech goes hand in hand unlike peasantry\commerce).
-Reforms is needed to unlock the most powerful buildings. No 250% peasantry bonus or 20% corruption reduction without those reforms!
-Weaker admin bonuses for peasantry.

---Compatibility---
Not with Overhauls. (like TROM)
Not with Building revamps (There's one out there....somewhere. Atleast one!)
Can be applied mid-save, beware the changing values though.

---Thoughts---
Temple is thought as a replacement for State Workshop (which is industry anyway).
State Workshop might still be used for adjacent anti-corruption late game if needed.
Reforms should be Green and Yellow for the most part.


---Build Tips---
-Peasantry\food commanderies: Choose food or peasantry. Gotta balance.
-Commerce commanderies can be used for commerce\peasantry hybrid builds.
10 Comments
Lain  [author] 27 Jun, 2023 @ 3:56pm 
Another update >.> i hope im done changing things now lol, but i think this one is much better.
Lain  [author] 25 Jun, 2023 @ 9:29pm 
New update out and hopefully i wont get any more bright ideas XD
Balance may be adjusted though :)
Lain  [author] 22 Apr, 2023 @ 3:48am 
it requires 1 1 2 2 3 food now, i'll see about the balance and maybe increase it to 1 2 3 3 4
Lain  [author] 22 Apr, 2023 @ 2:20am 
I agree, though 5 for the highest might be a tad bit too much.
Umriq 22 Apr, 2023 @ 1:17am 
i think -1 for first 3 level tax collection building is low, shouldn't it be increase 1 food needed for each level ? 1 2 3 4 5
DarthBaylen 5 Jul, 2021 @ 12:33am 
thanks for the reply back.
Lain  [author] 5 Jul, 2021 @ 12:33am 
Should be yes
DarthBaylen 5 Jul, 2021 @ 12:22am 
is this save game compatible friend?
刘珏 24 Mar, 2021 @ 11:53am 
Bro, this is a Wonderful idea!!!
Sitharu 24 Mar, 2021 @ 7:40am 
I hope this works, I'll give it a try. If so, this was really needed.