Arma 3
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Arma3 Automatic Tides
   
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Data Type: Mod, Server
DLC: Apex
File Size
Posted
Updated
23.860 KB
23 Mar, 2021 @ 12:05pm
24 Mar, 2021 @ 4:26am
4 Change Notes ( view )

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Arma3 Automatic Tides

Description
A simple script to create tidal system in all the base maps of Arma 3:
Altis, Stratis, Malden and Tanoa.

The Tide height is based on slightly exaggerated real values of the islands these are based on.
The water level changes according to day time and season.

It is free of the audio bug.
9 Comments
ivan.salty90 20 May, 2024 @ 12:02pm 
so far, so good! Works with ace. Thank You!
RHS0 17 Oct, 2022 @ 12:20pm 
I was using a different tides mod but it made boats not work, do boats work with this mod enabled?
SSG 10 Dec, 2021 @ 10:39am 
Hi, noticed a strange bug on Altis: when loading Altis in editor and put one guy in, there is a high chance of the guy clipping to death (I assume the clipping occured with the ground), more likely to happen if player is placed somewhere higher than at least 50m...tested positive with CBA and Auto Tides only.
H A L #9000  [author] 10 Jun, 2021 @ 3:02pm 
@kcin don't see why not. It's client-side so as long as the clients have it they will see the desired effect.
shock trooper 10 Jun, 2021 @ 12:32pm 
Would it be possible to execute this on a Zeus server?
H A L #9000  [author] 31 Mar, 2021 @ 2:24pm 
@Mallekip It is just a different take to those mods. This one is just for a more realistic/immersive setting already preconfigured for all the islands. The audio bug would still happen if I were to set too extreme values of the water level, though.
Mallekip 31 Mar, 2021 @ 12:53pm 
Thank you for the reply! Saves at least an hour of messing around with my dedicated and home PC in networked missions.

Was the audio bug the reason you didn't use this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=824999097

Or removed the tidal feature from this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=330769044

I am just curious about your design process.
H A L #9000  [author] 29 Mar, 2021 @ 11:54pm 
@Mallekip
Sadly can't be executed as a script. Its a config mod, but it can be run clientside-only. It will be weird that only some people can see the higher waters, but it works!
Mallekip 29 Mar, 2021 @ 7:39pm 
Great idea! Nice to add more..... depth to a scenario.

(before I run away, have a 2-part question):

Can this be executed as a mission script? Or run only on the server? Or is there no other way to change this by scripting *and* does everyone need this mod loaded?