Left 4 Dead 2

Left 4 Dead 2

55 ratings
katana uses bat animations
   
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Game Content: Weapons, Models
Weapons: Melee
File Size
Posted
Updated
273.473 KB
24 Mar, 2021 @ 4:06am
24 Mar, 2021 @ 7:44pm
2 Change Notes ( view )

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katana uses bat animations

Description
replace "v_katana.mdl" "v_katana.dx90.vtx" and "v_katana.vvd"

Converted bat animations to katana and has no right to left diagonal swing for a request even though the requester doesn't like this anymore .

basic : https://steamhost.cn/app/550/Left_4_Dead_2/
tools : https://gamebanana.com/tools/26 https://steamhost.cn/steamcommunity_com/groups/CrowbarTool https://steamhost.cn/app/365670/Blender/
requested : https://steamhost.cn/steamcommunity_com/id/LonesomeWasHere
12 Comments
NikoBellicFromGB 17 Nov, 2023 @ 6:14am 
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Kairu 28 Mar, 2021 @ 7:40am 
I would like to, maybe I could try something with it in any way, thank you very much
myopia  [author] 28 Mar, 2021 @ 6:27am 
I had tested it already before I answered you and I can not animate to make it looks better . If you insist I can pass you the files so you can decide to upload it on your own
Kairu 28 Mar, 2021 @ 1:06am 
maybe you could try if you have spare time, I looked up the animations on slow mo, maybe it'll work, it's ok if its a no
myopia  [author] 27 Mar, 2021 @ 10:00pm 
it is possible but it looks bad
Kairu 27 Mar, 2021 @ 9:40am 
hello again, is it possible to use the left to right swing of the katana instead of the baseball bat's? So the first swing is the basebat's swing, and second swing will be the katana's swing, if not, that's ok
Kairu 25 Mar, 2021 @ 2:01am 
I do have another one but it's ok if you don't do want to. Could you do crowbar with night stick animations, do mind the shoving anims should be aligned with the crowbar. With cam shake. And I promise this is my last request. Thank you.
Kairu 25 Mar, 2021 @ 12:54am 
oh ok, thanks a bunch for the update!
myopia  [author] 24 Mar, 2021 @ 8:15pm 
I changed the right to left diagonal swing to the horizontal one . I don't think the blood overlays has anything to do with this since far as I know , blood overlays is completely based on its texture ( model editing can only separate .vmt for different parts at most ) . I assume it is either you didn't notice it due to default katana's reflection or you had modified the materials/models/weapons/melee/katana.vmt ( possible for materials/models/infected/hunter/hunter_01_detail.vtf as well )