Arma 3
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warehouse
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Data Type: Composition
Meta: Dependency
File Size
Posted
175.487 KB
26 Mar, 2021 @ 3:53pm
1 Change Note ( view )

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Description
I really liked the Terracore objects from the RHS team and decided to create something with what was there, I hope the team adds a lot ... but we are very happy with the materials to be able to create more modular elements within the game, I really miss doors, windows, floors, roofs and other elements that give the possibility of scenario creators to create something artistic, functional and in an easy way without needing great knowledge in 3d and etc, just manipulating objects by 3den.

To everyone who makes this possible, thank you very much and be safe.

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mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2288691268
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REQUIRE GLOBAL MOBILIZATION DLC OR MOD:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1776428269&searchtext=global

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HOW MOVE/USE THIS:
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https://youtu.be/pueLfa797YY


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É uma questão ética simples e a única coisa que peço em meus materiais é, usem a vontade e de forma livre, contudo sempre coloquem ou disponibilizem para terceiros a fonte, ou seja o link de onde foi baixado no workshop, é um trabalho artístico e todo autor deve ser valorizado e respeitado.


It is a simple ethical question and the only thing I ask in my materials is, use your will and freely, however always put or make available to third parties the source, that is the link where it was downloaded in the workshop, it is an artwork and every author must be valued and respected.

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13 Comments
NOFACE SPECTRO 1911  [author] 22 Jun, 2021 @ 6:23am 
@Levelovixor Thanks, I hope you like it and feel free to use what you want and how you want, I produce for the community and players who like the arma3 platform.

If possible, whenever you use something if you make videos etc, you can always post the video link in the comments of the composition used, I have fun and I'm happy to see other players using them as compositions, whether playing or even creating and re-creating on top from them!

I really like this concept of community that the game created and how ideas when freely circulated among players produce not only entertainment but more and more content, really a unique and different game from everything we have on the market, large industries have a lot to learn in the potential they can offer to players.

Grateful and I hope you have fun.
NOFACE SPECTRO 1911  [author] 21 Jun, 2021 @ 10:13pm 
No because the objects are configured not to.But this one was an experiment for TVT matches, but people didn't play or test it:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2401448136
Six 21 Jun, 2021 @ 2:27pm 
Yes. Can parts of the building be destroyed (Many vanilla buildings in Arma 3), or is more like the arma 2 buildings when there is 'intact state' and 'destroyed/rubble state'?
Or is it impervious to damage?
NOFACE SPECTRO 1911  [author] 21 Jun, 2021 @ 11:55am 
I did not understand the question
Six 21 Jun, 2021 @ 8:33am 
Does this have destruction models/sections?

Levelovixor 11 Apr, 2021 @ 4:56pm 
Very PogU
Polka 31 Mar, 2021 @ 8:32am 
Looks very good!
Predator14 27 Mar, 2021 @ 5:37am 
VERY VERY NICE DUDE ! ;)
NOFACE SPECTRO 1911  [author] 26 Mar, 2021 @ 11:32pm 
I just left the video ... because some who start with 3den do not know how to move without ruining the entire composition.
NOFACE SPECTRO 1911  [author] 26 Mar, 2021 @ 11:30pm 
aaa got it ... but it's in the workshop ... just downloading it directly is that I copied the instructions of another one because some get lost in how to manipulate ... but I'll clean up what doesn't matter here ... thanks