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它仍在 1.7.X 版本中,至少在 1.8.X 版本发布之前应该可以正常工作。
@手冲爱好者 杨永信
战神合集是将所有官方 DLC 捆绑在一起的合集,其中包括 Blood Reign DLC。
@Dogface_08
Overall this mod doesn't really make drastic changes to the blood and is primarily making the timer on the decals longer than in the original DLC and thus more "realistic".
Ideally I would have liked them to be on the map for the entire battle duration, but due to how they were originally implemented into the game they get buggy if there are too many blood decals on the map and I wasn't able to find a solution to this.
Instead I tweaked the timer roughly around that threshold and assigned a variable despawn window so it would be more organic when they inevitably do start despawning.
很不幸的是,不行
这是一个我无法修复的已知错误。
当由于游戏生成它们的方式导致地图上的血贴花过多时,就会发生这种情况,而不是单个贴花,而是看似无限的贴花序列。
如果您仔细观察,您可以观察到这种行为。
因此,我将贴花设置为可变计时器而不是无限,以尝试阻止它在大多数情况下发生。
可悲的是,这是一个不完美的解决方案,但我能提供最好的解决方案。
Aye, there's always the potential for some files in these mods having weird interactions when merging them together like this, likely some overlap in the files somewhere which then breaks the mod pack causing the game to crash instead of overriding the other mod lower in the load order if they were separate mods for instance, that'd be my guess at any rate.
It's a crude but efficient method that works well enough for this use case scenario, probably best reserved for single entity mods and or making sure there isn't any file / entity overlap if merging multi entity mods into the pack, likely not worth the extra effort however.