Total War: WARHAMMER II

Total War: WARHAMMER II

308 ratings
MASS \ KNOCKDOWN REVERT for Monsters and Cav (UPDATED)
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Tags: mod, Battle
File Size
Posted
Updated
509.256 KB
27 Mar, 2021 @ 11:51am
19 Jan, 2022 @ 4:15am
4 Change Notes ( view )

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MASS \ KNOCKDOWN REVERT for Monsters and Cav (UPDATED)

Description
Don't you feel that a big Dinosaur, Giant or even Cavalry should roll over small soldiers when they are walking into them?

Tired of seeing 3 small and insignificant goblins not letting a Giant pass through because of the recent mass changes?

With a recent patch Creative Assembly made it so that small soldiers are more sturdy and difficult to knock down, as a result now there is this weird visual effect where they slide around with an horrible animation and stay still instead of falling on the ground like it should be when a huge fat dude is walking on them.

That patch was made for multiplayer balance expecially, because now foot lords are more viable and large entities are less powerful: that is perfectly reasonable.

However, some players don't care about multiplayer and would like to not sacrifice the visual quality of the game only for multiplayer balance, so this mod is for them.



Look the video to understand what the mod does



Compatibillity: This mod is not compatible with other mods that changes the battle entities table.
122 Comments
Sandboxhead 26 Jan @ 5:35am 
I've been using this mod since I first bought TWWH2. Back then I didn't know how to mod... now that I know a lot more, I have to say this mod was poorly constructed. No hate to the author, because this mod tied me over for years.

Anyways, now that I know how to mod, this mod needs the following to be clean:
1. Different table name so it doesn't overwrite the entire vanilla table.
2. Only entries for giant, horse, and chariot. Delete all the entries for infantry and artillery, etc.

I don't think the author cares about TWWH2 anymore, so I'll just do it myself.
Dany_shady 30 May, 2023 @ 2:12am 
AMAZING MOD, planning to update for WH3?
Innorvous 28 Sep, 2022 @ 10:32am 
I've been dreaming of this mod for so long and just seeing it... can't wait for you to release it for WH3, you mods great man thx!
Buffalo 26 Aug, 2022 @ 5:27am 
Could we have this mod in tww3 with a high priority than sfo for the file name it could be perfect :)
wilki24 12 Aug, 2022 @ 7:10pm 
@ Everyone - This is a good mod, but unfortunately it overwrites even units that it doesn't change, and since it's a high priority mod, it stomps on anything else that mods things like unit speeds, etc. It took me awhile to figure out what was happening, so figured I'd throw that out there to save someone else the trouble.

@Mazisky - Did you try changing the table name when you removed all of the units you didn't change? For example, look at the mod Better Razordons" in RPFM, and you'll see that it only contains keys for units it changes.... the difference that I noticed was in the table name, where they used "data_Razordons".
Aaron 10 Apr, 2022 @ 12:30pm 
@Mazisky

Appreciate it, your mod is too good to play without.
Mazisky  [author] 9 Apr, 2022 @ 8:13am 
@aaron

Yes but I wait the game is stable with more patches released
Aaron 9 Apr, 2022 @ 5:57am 
Any chance you will be uploading this for WH3?
ӍcGrá†ћa™ 22 Jan, 2022 @ 6:26pm 
Thank you, author.
watermelon 20 Jan, 2022 @ 10:08am 
nice, what changed between the updates?