RimWorld

RimWorld

112 ratings
AA Foxbold Race
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.235 MB
27 Mar, 2021 @ 8:26pm
23 Jul @ 1:26pm
17 Change Notes ( view )

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AA Foxbold Race

Description
Adds playable Venerek(foxbold) race!


Stats by comparison to humans.
Humans: Move Speed 4.6, Min Comfy Temp 16, Max Comfy Temp 26, Total Temp Range 10, Fist Damage 8.2, Teeth Damage 8.2, Headbutt Damage 5, Health Scale 1, Hunger Rate 1, Body Size 1.

Foxbolds: Move Speed 6, Min Comfy Temp 10, Max Comfy Temp 40, Total Temp Range 30, Claw Damage 6, Teeth Damage 8, Health Scale 0.60, Hunger Rate 0.50, Body Size 0.75, Work Speed 1.05, Immunity Gain Speed 1.15, Animal Gather Speed&Yield 1.2, Butchery Speed 1.2, Hunting Stealth 1.1, Medical Tend Quality 1.05, Food Poison Chance 0.15.

Yes, I am aware that the temperature range is huge.

Foxbolds do not get mood penalties for eating bugs, people, kibble, or raw food. They are not bothered by dead men's clothes or by lack of tables. They do not care about sleeping on the ground, darkness, or selling prisoners. None of these things give them a mood penalty, but that doesn't mean it isn't still beneficial to feed them well and give them comfortable beds. They just don't need it to maintain sanity.




Known Issues:
1. The same food issue as the Dogbolds, though I think that is fixed. I don't know for sure yet if the problem is entirely dealt with, but I have changed their food type to "CarnivoreAnimal" and "OmnivoreAnimal" just like the Rimhammer Beastmen in the hopes that it fixed the issue.

2. Just like the Dogbolds, they can't be scheduled for surgery to add prosthetics. And prosthetics can't be added in Prepare Carefully either. But they can be added in Dev Mode.
*edit* Prosthetics should work now. For future reference, I needed to put this in the General Settings
<humanRecipeImport>true</humanRecipeImport>



Not compatible with Biotech.
88 Comments
ArmoredAmpharos  [author] 9 Jun @ 12:43pm 
I am a fan of Character Editor for the ability to make hats invisible. Means i can get the stats of a helmet without having to see how silly helmets meant for humans look on my races. But I do still tend to use Prepare Carefully. NGL, my code is sloppy too. It's just not what I'm good at.
ArmoredAmpharos  [author] 9 Jun @ 12:40pm 
If the bionic/aerotech eyes do happen to pop up, I found this mod which should remove the bionic eye overlay.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880879890
FlareFluffsune 9 Jun @ 12:08am 
Prepare Carefully has a habit of breaking mods because of the way its (apparently sloppily) coded, most people i've seen have moved to Character Editor instead. Even I stopped using it and I found even performance increased with it gone lol
ArmoredAmpharos  [author] 8 Jun @ 5:14pm 
Known Issues:
When using prepare carefully, the tail does not change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of a kobold's face. So the best solution I could manage was to find a way to disable them entirely on these kobolds. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout. Bionic eyes might still show up and if they do, they will float in the wrong place, sorry.
ArmoredAmpharos  [author] 19 May @ 8:00pm 
These are up and hopefully behaving
FlareFluffsune 15 May @ 4:40pm 
good to hear. good luck.
ArmoredAmpharos  [author] 15 May @ 1:37pm 
I am feeling a bit foolish, since like an hour after I made this comment, someone reached out on my tab of the HAR discord to help me. I still haven't gotten the race I'm starting with completely fixed. But progress has been made.
FlareFluffsune 15 May @ 11:38am 
I think there is an official Rimworld discord where you can ask about modding issues where peeps will help with modding problems. I think. I'm sure i've seen it advertised in many mods but I can't remember where.
ArmoredAmpharos  [author] 15 May @ 10:14am 
just in case anyone is wondering about 1.5 updates still, I don't think it's ever gonna happen. I have sorted out every red start-up error aside from one. But this one is a doozy that I just can't figure out. It keeps the races from rendering in any way. They still spawn, but they are invisible. I've been comparing the code to other mods that are updated to 1.5, but I just can't seem to find what my mistake is.
Talonblaze 12 Apr @ 3:03pm 
Seconding the 1.5 request! I miss these little guys~