From The Depths

From The Depths

Not enough ratings
Shogun Class Arsenal Ship
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
724.379 KB
28 Mar, 2021 @ 10:04am
4 Apr, 2021 @ 6:35pm
2 Change Notes ( view )

Subscribe to download
Shogun Class Arsenal Ship

In 1 collection by mattjginsburg
Faction Craft - Neter's Edge
137 items
Description
The Shogun is a large ship designed to take on large battleships and dish out substantial damage. The Arsenal ship class in real life is essentially just a missile barge that is a boat (information gathered from a short google search) and has never had a ship built in the class so I had to be a bit creative and try to find some concept ideas online.

The Shogun's primary armaments are the 7 huge thumper missiles (hence the cheaty tag) along with 8 large frag missiles, a small AA laser system, and the large frontal railgun. Unlike the basking shark, the missiles fire once over 5 seconds to try to make it a more manageable attack to deal with if you choose to go that route to attack it. The ship also has an ASW heli on the back as well.

For defense, the Shogun is equipped with a massive LAMS system along with a substantial amount of missile interceptors and torpedo interceptors. It also has a solid speed and decent armoring at most points.

Because huge thumper missiles are very strong, I've added in a bunch of really major weaknesses. The first is that the huge missiles struggle against close range targets, they use a one turn to aim much further away and are timed to not be able to hit anything super close. Also, if you take out the helicopter, submarines are almost unable to be damaged (besides by the APS gun which will slowly start loading in supercavitation sabot rounds). If you have long range planes, the can also almost deal free damage against the craft as well. Finally a strong cram system should be able to easily hit the ship.

If anyone is interested in submitting a vehicle or structure or building something for my faction please let me know, I'll also gladly take suggestions for ships to use as references or ideas for crafts that would fit in with the rest of the faction. If anyone wants any additional information about the faction or campaign, feel free to message me or comment.

I'm also looking for people to help test out the ships already designed and to provide feedback on potential changes and suggestions along with issues with ships. (on older ships, if steam engines don't work, just message me and I'll update the file)

As always, feel free to critique or comment on the ship or ask any questions below.

I hope you enjoy the ship!
3 Comments
mattjginsburg  [author] 2 Apr, 2021 @ 7:39am 
@Bronya Zaychik
I don't have a team (although I occasionally do work with other creators but not too often) but I reuse a lot of parts. Most of the more detailed components I can reuse over and over again. After all this time I've gotten pretty quick at detailing and have figured out how to easily build smooth hulls.
I think the other component of my builds is that they aren't meant to be optimized. I don't really need to refine systems down as much and a lot of the time the changes I make are to make the ships weaker in combat for balance.
I may spend a ton of time on one small component but it saves me much more time down the line when I reuse it again.
Bronya Zaychik 2 Apr, 2021 @ 4:41am 
The Bronya is curious about your blueprint output-How do you manage to release combat capable with lots of mimics in weekly basis? Have you got a group with divisions?

Speak of the ship,this is not as good as Basking Shark,not to mention that thumper huge missles can be kited by fast vehicles. This cannot change its prowess against slower vehicles,though.
Carolus Magnus 30 Mar, 2021 @ 4:45am 
Good to see some assymetricool designs being made