Sid Meier's Civilization VI

Sid Meier's Civilization VI

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NuDDen's MoResources
   
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File Size
Posted
Updated
10.676 KB
29 Mar, 2021 @ 7:53am
6 May, 2021 @ 6:57am
3 Change Notes ( view )

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NuDDen's MoResources

Description
This mod increases the amount of strategic resources per turn for strategic resources that are improved. All strategic resources now have an improved extraction rate through techs:

Changes
Improved Resource Yields (Per Turn):
  • Horse (Base: 1), +1 with Horseback Riding, +1 with Stirrups
  • Iron (Base: 1), +1 with Apprenticeship, +1 with Metal Casting, +1 with Industrialization
  • Coal (Base: 2), +2 with Steel, +2 with Steam Power
  • Aluminum (Base: 2), +2 with Rocketry, +2 with Lasers
  • Uranium (Base: 2), +2 with Nuclear Fission, +2 with Nuclear Fusion
  • Niter (Base: 2), +2 with Scientific Theory, +2 with Chemistry
  • Oil (Base: 3), +2 with Plastics, +2 with Synthetic Materials

Credits
inspired by GabeIsAFat / 56Múmia

4 Comments
myaotak 8 Aug, 2021 @ 1:21am 
Thank you. I'll try the new mod you told me about.
NuDDen  [author] 8 Aug, 2021 @ 12:49am 
@myaotak I am sorry. My computer crashed some weeks ago. The Mod is lost forever. I did a new one from scratch. Perhaps this is something for you?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2560643998
myaotak 7 Aug, 2021 @ 10:58pm 
I can't find your Unit Balance Tweaks. I need you to re-upload the mod, pls!
Junky 20 Apr, 2021 @ 2:53pm 
Wow. Very good update. I remember I suggested this change in the comment of your unit balance mod. Well done. Thank you very much for implementing.