Total War: WARHAMMER II

Total War: WARHAMMER II

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More Witch Types For Dark Elves SFO
   
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Tags: mod, Units
File Size
Posted
Updated
37.343 MB
30 Mar, 2021 @ 12:52pm
7 Jan, 2022 @ 8:45am
10 Change Notes ( view )

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More Witch Types For Dark Elves SFO

Description
This Is just an SFO version of my original mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2438847494 that I made after multiple requests.

DISCLAIMER: This mod was created with High/Ultra unit detail in mind.
To get the best visual outcome and to enjoy this mod to the fullest I STRONGLY suggest you to set your unit detail to Ultra or, if you can't afford that, at very least to High.

This mod, as the title already implies, adds new Witch themed units to the Druchii roster.

Respectively:
-Howling Banshees
-Howling Stalkers
-Faceless Stalkers
-Howling Guard
-Faceless Guard
-Howling Guard (Halberds)
-Faceless Guard (Halberds)

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*
As always: I tried my best to not make them too broken.
Keep in mind that I have tested them in custom battles only though.
That means that I'm not taking into account Lord's Campaign Bonuses.
Putting all of that aside, they should fit in the Druchii roster nicely without *Angry God Khaine Noises™* the Old World in the process (hopefully).

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units and Dark Elves.
I'm playing the game with 80+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want these Witches in your campaign you'll have to start a new one.
N.B. While this mod borrows parts from both Spooky's Dark Elf Sorceress variants and Mazisky's Witch Elves - ROUNDER HIPS you can run this along with those mods with no problem at all!

*KNOWN ISSUES*

-Howling Stalkers and Faceless Stalkers tend to behave..."weirdly" when switching to melee while staying idle.
I have no idea what Is causing "that" so the only thing I can do for now Is suggesting you to switch to melee combat with these particular units only when Is necessary/unavoidable.
Since we are speaking about ranged units and about a weird small and very specific bug that doesn't affects units functionality in any way you should not give It too much importance at all.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

And that's all I guess!
Credits time!

Thanks to Spooky https://steamhost.cn/steamcommunity_com/profiles/76561198071811441 for his beautiful mod Spooky's Dark Elf Sorceress variants https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2432980535 from which I borrowed some models parts with his permission, please support him now and in future!
Thanks to Mazisky https://steamhost.cn/steamcommunity_com/id/Mazisky for his Witch Elves - ROUNDER HIPS mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2436711027 which Is partially incorporated in this mod.
Thanks to Sage GS https://steamhost.cn/steamcommunity_com/id/SageGS/ for reworking the unit cards of this mod!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-speed up my Warhammer 3 preorder
-PC related things

[paypal.me]
14 Comments
zerg93  [author] 22 Aug, 2022 @ 8:23am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
Linarkspain 7 Jan, 2022 @ 7:17am 
Imo, tweeking upkeep should be enough, they still need to be more expensive than other units of their tier, but not by such a big margin! :)
zerg93  [author] 7 Jan, 2022 @ 12:42am 
Mh, seems like the last nerf wave hit Howling banshees a little too hard.
I'll re-buff them and decrease prices and upkeeps for all units a little bit.
Linarkspain 6 Jan, 2022 @ 6:36pm 
Howling banshees cost x2 than the witch elves, yet they basically perform the same. Less leadership, less units, less charge bonus, less MA and MD (which is PRETTY important for these type of glass cannon units). In fact, all your units are way too expensive for them to be realiable in a campaign. 432 upkeep for the halbers howling guard with several - upkeep technologies and in Cellebron's army (who reduces witches upkeep even further) is INSANE. They don't justify that huge upkeep with those stats.
zerg93  [author] 9 Dec, 2021 @ 4:11am 
Sounds fair, I'll apply those nerfs then.
nab 9 Dec, 2021 @ 4:01am 
You could easily reduce every single stat on every single unit, remove powerful abilities, and they still would end up very strong in their niche roles due to their contact effects + speed, Lord traits, unit caps, economy-wise, etc
nab 9 Dec, 2021 @ 4:01am 
For your consideration:

Your Tier 4 units have both fear and terror, which are very powerful traits in SFO. They also have Murderous Mastery, unlike any other tier 4 units. Terror effect doesn't play well with Madness of Khaine's rampage effect, anyway.

Tier 4 Howling Stalkers outclass same tier Shades (Dual Weapons) in melee while being comparable in ranged, all on lower upkeep. Also, their and Banshees' charge bonus is cavalry level, and when combined with Murderous Mastery's +75% charge buff, they steamroll everything.

Tier 5 Faceless units have both Murderous Prowess and Mastery. Faceless Guard Swords and Halberds outclass Black Guard by every metric: MA, MD, MS, WS, damage bonuses, armor, upkeep, you name it. They also have massive physical resistance, and higher missile resistance than other same tier units. They have no obvious counters. SFO's Executioners, Black Guard and Hellebronai seem like 1 or 2 tiers lower units by comparison.
zerg93  [author] 7 Dec, 2021 @ 12:15pm 
Just tell me which units should be nerfed and why.
nab 7 Dec, 2021 @ 11:11am 
The balance is all over the place, if you are looking for feedback, I can list some issues compared to the rest of the sfo roster.
✠♠Kn1gHtFuRy♠✠ 29 Oct, 2021 @ 4:00pm 
Superb work, zerg93!
Have been waiting for this.. Time to kill for Khaine!