Total War: WARHAMMER II

Total War: WARHAMMER II

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Mutations: Gifts from Ruinous Powers(SFO Version)
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Tags: mod, Campaign
File Size
Posted
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22.988 MB
31 Mar, 2021 @ 6:31am
31 Mar, 2021 @ 7:15am
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Mutations: Gifts from Ruinous Powers(SFO Version)

In 1 collection by stiginge-oy
StigInge-oy mods and submods
19 items
Description

Did you ever worshiped Slaanesh or Nurgle in your daily life and never get nothing in return? Do you feel your own body is not enough? Fear no. The Gifts from Ruinous Powers are coming. You might grow a thorns, or an extra limb. Or Parasitic twin. Possibilities are endless. But be warn - one who plays with the Dark Gods, can find himself/herself in rotting, pulsating, shifting "body" of Chaos Spawn.
How it works: This mod adds mutation mechanic for Chaos, Norsca and Beastmen using traits and dilemmas. By spending skill point on selected skills, you will be presented with random dilemma: with choice of 3 mutations and refusing the Gift. By refusing you might be punish by Gods. But everytime when you choose the Gift , there is a small chance that your lord/hero will become chaos spawn.
This is SFO version. For Vanilla look here. Don't use both!
Implemented Mods: here.

  • Over 50 mutations - Some of them powerful enough to change lord's playstyle. Some debilitating. For Chaos, Beastmen and Norsca.
  • Separate mutations for melee and magic characters.
  • Mutations for all generic Beastmen, Chaos and Norsca characters (including Mixu's Tabletop Lords, Mixu's Legendary Lords 1, Mixu's Legendary Lords 2 & OvN Lost Factions). More info here.
  • Small chance for rare Gift of one of four Dark Gods.
  • Small chance to become Chaos Spawn - changing role of all agents and lord touched by this Gift.
  • Around 10 new abilities.
  • AI will also get the new mutations (starting one and during leveling up), Making fighting against Ruinous Powers more challenging.
  • If you want to add limited mutation mechanic to skaven:Mutations: Gifts from Ruinous Powers-Skaven Supplement.

  • Known issues:
    Chaos Spawn animation on campaign is jittery. Just think that spawn fazes in and out of warp.
    Beastmen lords spawned at beginning of campaign won't have starting mutation. Just replace them.
  • Why not mutations for LL?
    I think LL have their own playstyle going. It would interfere with that too much. Also partially I wanted to make generic agents more varied and interesting.
  • "I don't like this mutation/I have an idea for mutation".
    Write your suggestions down in the comments. I'm always open for feedback.
  • Is it working with mod X/Y/Z?
    There shouldn't be any incompatibility with most mods. But if you know mod that would benefit from mutations - let me know.
  • Compatibility with most popular chaos mods?
    SFO/CTT/End Times are coming in couple of weeks. Not sure about Ultimate Chaos as it's adds a tone of agents. Mod will work with Ultimate Chaos and Extended Roaster - Beastmen , but agents added by those mods won't get the mutations.
  • Plans for future?
Yes, if there is enough demand.
  • More unique models for spawns.
  • More outcomes of overdoing mutations ( Becoming Forsaken, Skinwolf, Mourngul ).
  • More mutations !!!
  • Disabling some mutations when mounted ( leg ones ). Doable but time consuming.
  • Visual changes on model for some mutations - possible but difficult as hell.
  • Quests and mutations for all human factions - more on Patreon
Please help me creating more and support me, if possible:
Patreon
[www.patreon.com]
Paypal
[paypal.me]
If you have question, sugestion, or want to see mod progress join me on discord:
Stiginge-oy Mods Discord[discord.gg]
Check my others mods:
Clan Vrrtkin-Faction Overhaul-Minor Clans Rising.
Flayerkin - Moulder's Units
Malal's Vengance-Resurrected
Deathvermins and Mors Clawpacks
Pestilens Units: Lustria expansion - The Bubonic Court of Nurglitch.
and my collaboration with Thom:
Clan Grudge-Faction Overhaul-Minor Clans Rising.
Thanks:
All Modding Den discord, especially Mixu and Buns for saving me with scripts.
Popular Discussions View All (1)
0
31 Mar, 2021 @ 6:39am
Mods Implementation
stiginge-oy
56 Comments
Flamboyant Schemer61 22 Dec, 2021 @ 11:56am 
I've updated this for the sfo's ability rework. I'm not sure if it works 100 % but so far it seems to be working. If you want to try it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2690218647
Wald 16 Dec, 2021 @ 5:24am 
This mod is so cool, plz update for the new sfo, it seem it didnt work :) thx great work.
inFlames 6 Dec, 2021 @ 9:37am 
SFO version chrashes, i play with the vanilla version and it works
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2426728790
The_Everchosen 2 Dec, 2021 @ 12:23am 
Pls update
Delemis 27 Nov, 2021 @ 3:11pm 
I really hope an update for this comes out some day. I discovered it right before SFO's update and now it no longer works. :(
Obi-wan_Kenobi 26 Nov, 2021 @ 4:05pm 
it crash when started new game with new update version of SFO
Assassin (Bully Hunter) 7 Nov, 2021 @ 1:30am 
Hello, it always feels bad when you get a "You're not worthy of a mutagen". Can this be removed please?
NorscanWarlord 30 Oct, 2021 @ 9:55pm 
does this work with Ultimate Chaos?
LimeUser 11 Oct, 2021 @ 11:48am 
Also electrical touch is way too op due to the debuff it applies
LimeUser 11 Oct, 2021 @ 9:32am 
Could you add some of the SFO chaos skills into the rotation? As in the god units passive/useable skills