Children of a Dead Earth

Children of a Dead Earth

Not enough ratings
The Geneva Violation Mk.II
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
23.336 KB
31 Mar, 2021 @ 2:42pm
1 Change Note ( view )

Subscribe to download
The Geneva Violation Mk.II

Description
The Geneva Violation, but on steroids

Change list

The ship itself:
-Can actually defend itself now, by using rail guns with explosive bullets. 20 smaller ones for missile/drone defense and 2 larger ones dubbed the ''Saturnian Atomizer''. The latter uses 5 meter long 1.1 gram osmium bullets the width of a human hair going at almost 70 km/s, has so far been able to penetrate massive amounts of armor and I'm slightly skeptical about the legitimacy of these things.
-Ship acceleration increased from 0.08 G to 3.88 G, burn time went from nearly 2 hours to 2 minutes.
-From the crew section: fired the janitor.
-Price has been cut by 10 Mc from 144 Mc to 134 Mc. Mass has been increased from 6.52 kt to 6.84 kt. Δv decreased to 7.5 km/s.

The missiles: [ Top armor glitch should now be fixed for both missile types ]
-Nuclear missiles quadrupled from 1500 to 6000, 2 different homing types for flared and flareless enemies.
-The cluster bomb has now been fully automated via a self destruct nuke. Now the cluster bombs are also entirely fueled by fermented Italian cheese.

... I've been trying to improve on the design of the cluster bomb for a long time by using different ways of launching projectiles but I couldn't get neither the blast launchers nor the normal launchers to work without lagging even harder than they already did previously. Then I tried a self destruct flak pill but that just deletes the missiles entirely when detonated, flares were no good either. And then I tried tiny nukes and they ended up working in the sense that they destroy the missile but not the drop tanks while also letting me choose the detonation distance... I've become convinced that nukes are the solution to every problem in life.

In general the previous design was more focused on showing a silly concept for a missile, this one is mainly an optimization of the previous design.
22 Comments
Stillog  [author] 6 Jan @ 7:32am 
there is an option in the armor editor to only add a certain % of armor radially and longitudinally and i think this design just has a thick armor layer with <1% longitudinal length
benedictdauphin 6 Jan @ 6:54am 
how did you got that armor on the front of the ship
PanJan 25 Jul, 2024 @ 7:02pm 
Nice design, although the missiles aren't very effective...
Theirishlad 24 Jun, 2024 @ 12:54pm 
hey uh i made another ship using a weapon from your craft
wanna see it? (cant dm you since you unfriended me so thats why im saying it here)
Theirishlad 23 Jun, 2024 @ 2:32pm 
might show you the image of the calcutator in your dms once you accept the friend request
Theirishlad 23 Jun, 2024 @ 2:28pm 
oh
Stillog  [author] 23 Jun, 2024 @ 2:24pm 
~1.26 megajoules is 0.00126 gigajoules and 1 ton of tnt is about 4.184 gigajoules so the kinetic energy is about 300 grams of tnt. I also made an artillery station and put it on the workshop with the idea of it being like a standalone atomizer
Theirishlad 23 Jun, 2024 @ 1:58pm 
oh and also Stillog i did some caluactions and aparently the 2.14 gram bullet the anti material rail gun fires goes at 34300 M/s which equates to 1258844.3 Joules OR 3 MEGATONS OF TNT IN KINETIC ENERGY
Theirishlad 23 Jun, 2024 @ 1:44pm 
i made a little joke craft with the atomiser
Theirishlad 23 Jun, 2024 @ 1:37pm 
the small rail guns are still very effective against enemy crafts