Barotrauma

Barotrauma

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Saya A45
   
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1 Apr, 2021 @ 12:56am
24 Jul, 2021 @ 12:58pm
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Saya A45

Description
The A45 'Saya' is the high tech torpedo scout you didn't know you needed. Requires only a two two-man crew to operate effectively. Outfitted with a semi-automatic torpedo launcher, high capacity batteries and all types of equipment. Don't let your small crew size hinder your experience, give the A45 Torpedo Scout a try!

Creators note
With similar systems to my Vanilla A40 submarine, this might be the smallest submarine I can make without removing systems and features. The goal was to create a submarine that you can run solo or with one friend. After lots of testing, I feel it's easy enough to use for the super small crew. Despite her size (just about the same size as the popular Sweet Pea) she has capable (but balanced) weapons, and every system you need (crafting, medbay, etc).
Very capable CO-OP submarine!


Technical

Size: 23x5m
Dry Weight: 1.640 metric tons
Top Speed: 60km/h
Dive speed: -18/+18
Weapons:
3 coilguns with extra lights. (Changeable at outposts)
1 Torpedo launcher (Railgun)
2 discharge coils


Features & Good to know stuff

--Power:--
*Supercapacitor "balance battery" connected to power grid to provide extra sauce and absorb power spikes during high power usage
*Small reactor, It's therefore weaker (for balance). Compensated for with large battery capacity.
(NOTE: The reactor is powerful enough to run the engine at full speed, and charge all batteries at 100% speed, but NOT both at the same time!)
*Large battery capacity. You can move between outposts with only battery power and charge for free at the outpost!
*Battery charging can be toggled on or off with a quick button.
*Battery usage can be toggled on or off regardless of charging status (Note: batteries only starts to drain after the supercapacitor is empty)
*The Oxygen generator can be turned on or off, to save power. (WARNING!: the electrical grid sometimes misbehave when o2 is off, beware the power spikes!)
*Diving suit lockers & o2 tank shelves are connected to the o2 generator for automatic refills. Only works when o2 generator is active.
*Emergency lights automatically turns on during low power.
*Can set engine power at the terminal. (numbers 1-100)

--Weapons:--
*Custom Proximity Sonar in the gunnery. Reacts to hostile movement outside the sub in 8 directions.
Useful to quickly spot enemies. Can also detect movement inside wrecks or outposts.
Can be turned off if the alarm gets annoying, or If you think its OP. (turned off by default, button is on the sonar station)
*Toggleable searchlights around the sub that follows coilgun movement.
*Gun lights drain a small amount of power, turn off the lights to charge your guns slightly faster in a pinch.
*Automatic Torpedo launcher (railgun), activate via button in navigation terminal window, torpedo will launch when detecting enemy in range (straight line in front of the launcher). Lights to indicate status on screen. Normal Railgun reload time applies.
*Torpedos (railgun) can be launched manually from a periscope in the front.
*The gun controls has manual gun selectors, select the wanted gun before aiming with the periscope. same system applies to both gunnery and command.

--Other:--
*Open ballast tanks in the keelson. Easy access and drainage.
*Doors with automatic flood protection. Leave them open, they will close when detecting water.
Proximity sensors will override the system if you stand close to the door, so no risk of getting trapped.
*Extra docking port underneath. Useful for docking on another submarine.


-----Changelog-----

2.0 Visuals Update (current)
*Edited some visual features for a cleaner look. Hidden wires, remade control panel, edited lables etc...
*Torpedo launcher now reacts to enemy subs! Fire away lads!
*Moved around some stuff in gunnery to fit the coilgun loaders without overlapping.


1.1 Thunder under Ice
Added gun switch compatibility.
Added automatic o2 refills in diving suit lockers and o2 shelves.

1.0
Initial Release


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Once again, Special thanks to my crew, for helping me test run my submarines.
Popular Discussions View All (1)
1
17 Jul, 2021 @ 2:47pm
Automatic Reactor Controller
Neutral Lion
15 Comments
Gniew PGR-u 26 Aug, 2021 @ 1:56am 
Anyone know ho to increase descriptions sizes on the sub ?
TmP^  [author] 9 Jul, 2021 @ 5:05pm 
Nothing is stopping you from turning off reactor and o2 manually and run silent on batteries. I suppose there could be a single button to turn off everything, but I like things to be separated. It makes it possible to min-max power usage and gives you a gameplay reason to move around the submarine.
Jaime Wolf 3 Jul, 2021 @ 2:50am 
Did you think getting rid of the O2 shutdown button by combining it with the reactor shutdown button to make a low key silent run mode? Or will it cause problems? A person would be using the big engine, but it is quieter then running the 02 and reactor if you felt like being sneaky.
TmP^  [author] 27 Jun, 2021 @ 6:10am 
Updated for Thunder Under Ice. please tell me if something else needs updating that I'm not aware of.
Dahaka 23 Jun, 2021 @ 3:34pm 
you did a fantastic job with this ship

Dahaka 23 Jun, 2021 @ 3:26pm 
@TmP^ U will update sub?
North 29 May, 2021 @ 5:30pm 
I figured it out, it ended up being one of my friends faults. They were sort of new to the game, and ended up rewiring stuff incorrectly. Not your fault at all, amazing sub my friend.
TmP^  [author] 29 May, 2021 @ 2:08pm 
The reactor is connected to the "reactor junction box". then power flows via a relay to the "main junction box" to prevent back flow into batteries.
Reactor is always connected to the power grid unless someone breaks something.

The supercapacitor next to the reactor however, only delivers power to the grid when the grid load is larger the reactor output.

Batteries only deliver power to the grid when supercapacitor is empty. a known issue is that a broken supercapacitor with power left in it will prevent batteries from delivering power.

If the problem is, as you say, with the reactor itself, I have no clue. There should be a straight connection [Reactor -> "Reactor Junction box" -> relay component -> "Main junction box" -> rest of the sub]

North 26 May, 2021 @ 10:14am 
At some point during our campaign, the power was not being pulled from the reactor into the rest of the submarine. We had no idea what happened, and have not run into this issue before. Any idea what may of happened?
Pabbles 10 May, 2021 @ 3:51pm 
Our small 3-4 man crew really enjoyed this sub, perfect little vessel for campaigns!