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Yeah I agree on that completely.
About solving that problem... I've never been poking with map files so unfortunately i can't help you with that.
This guy on the other hand seams to have a lot of experience in it so he could be of much mor help to you that i could:
https://steamhost.cn/steamcommunity_com/id/TMiRRR
The lack of variety takes some fun away, not to mention its quite silly "sieging" your own ark
If you're not interested in that kind of mod, can you please tell me where and what in the RPFM i should change ?
As i saw in their mod files they have "Fleet Masters" in sfo but i guess they have their own mounts or something...
i appreciate your effort & time.
And to answer the second question:
- Well, yeah kinda... I think CA was thinking of implementing some kind of mounts for them cause the first 3 places in the first row of their skill tree were unused. So i just used them. Adding a fourth would mean that all other skills in that row would have to be shifted by one place which wouldn't be a problem to do but would make the mod not to be 100% save game compatible cause all those shifted skills in the first row would reset and players would lose skill points.
And since steed is something that i didn't think was a major thing to lose i left it out.
Hope that makes sense :)
The other reason is the balance. It could be the case that admirals have higher missile dmg bcs thy can only be on foot in vanilla. Adding a mounts is a straight out massive buff to that unit in terms of usability in melee combat (that should be obvious) but he would also use his range attack more often and from a lot better angles (especially on flying mounts) so i see it range buff even so the raw numbers are saying the opposite....