Garry's Mod

Garry's Mod

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TranZit V2
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Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Scenic
File Size
Posted
Updated
138.476 MB
1 Apr, 2021 @ 6:18pm
26 Jun @ 7:23pm
9 Change Notes ( view )

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TranZit V2

Description
A much superior remake of the Call of Duty: Black Ops II Zombies map "TranZit" (compared to my previous attempt in 2017).

In the 4 year anniversary of the addon that catapulted my modding carreer and motivated by the cringe I felt upon finding out that people still take it seriously, I finally released this.

READ THIS F.A.Q BEFORE PLAYING
Q- That's a lot of required items! Do I really need them all?
A- Only if you're gonna play this in nZombies. Otherwise, just get the content pack.

Q- What are these ERRORs?
A- Make sure you have the two required content packs.

Q- How do I open the bus doors?
A- Press E anywhere on the bus, but not on the doors. Blame gmod for not letting you press buttons with no collision.

Q- Why does the bus get stuck sometimes?
A- Somehow nextbots can block the bus. Just kill them.

Q - Is there a navmesh or nodes?
A - Yes, both.

Q - Does it come with an nZombies config?
A - Yes, but it wasn't made for Rezzurrection... yet.

Q - What are the playermodels on the screenshots?
A - These.

Q - What happened to the Pack-a-Punch room?
A - PaP isn't in that room, it's in the lava pool at Town. There's something in the bank's vault that can help you.

Q- What's that question mark on the bus' ceiling?
A- There's something else in the bank's vault that can help you.


Useful info for config makers
  • You can control how long the bus stays in each stop (it's a logic_timer named "bus_timer").
  • You can make the bus skip stops by enabling the alternate path on bus_track_1 (bus depot), 83 (diner), 132 (farm), 180 (power station) and 235 (town).
  • You can delete the bus entirely by pressing the button named "bus_kill", behind spawn.
  • The power station trap can be activated with a button hidden near the zombie spawn to the right of the power switch.

Credits:
  • Treyarch: Original level and character design, models, textures, animations and sounds.
  • Valve Software and Turtle Rock Studios: Models, textures and sounds.
  • Scobalula & contributors: Asset porting tools.
  • Me: Level design improvements and execution, art assets porting and code.

And last but not least, thank you Vanoss and ZStorm[www.twitch.tv].
264 Comments
The Weasel 20 hours ago 
ohhh
Hidden  [author] 21 hours ago 
Oh, right, right click on gmod in your library, go to properties , then betas and select x86-64
Hidden  [author] 21 hours ago 
do it from the main menu
The Weasel 22 hours ago 
so when i go to nzombies gamemode and click it and i try to load into a map it switches to sandbox how do i fix this
The Weasel 12 Jul @ 4:07pm 
I don't see it and how do I set it to Nzombies gamemode
Hidden  [author] 12 Jul @ 3:10pm 
in your steam library, right click on gmod, go to Betas and select one of those listed. x86-64 tends to be more stable than indev.
The Weasel 12 Jul @ 2:32pm 
what is that? and how?
Hidden  [author] 12 Jul @ 2:16pm 
Switch to the x86-64 branch or indev branch, those have the rest of the needed content.
The Weasel 12 Jul @ 2:07pm 
i see purple squares and errors but i have all addons installed
Soviet Stoner 5 May @ 11:20pm 
you have to join the map with your gamemode set to NZombies (any version works most of the time), then once you're in the map you will see the custom gamemode UI. Just click settings, load config, choose the tranzit config, and click start game